Vertexing with Anim8or!

Started by Lecapria, December 19, 2010, 01:43:26 AM

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Windows XP
It works in 3DS Max but I get an exporting issue, so I wanna try this.

Make sure at the top you have the 3d cube selected and not the 2d cube or the 2d sphere. it should be the one farthest left of the three

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My "Vertexing with Anim8or!" tutorial~

lecapria.tumblr.com

July 01, 2011, 07:40:16 PM #122 Last Edit: July 01, 2011, 07:46:25 PM by Subvenrus
Thanks! It works now. It had the sphere selected XD. Now I can made Sheik's hair OoT 3d-like. Again, thanks SO much, Ms. Spinda.


And by the way, maybe it's my rotten luck, but I get an error opening Link's cap. Maybe it's one of those no-open polygons like ZSS face and DDD coat.

indeed it is. lol i was gonna make a melee sheik when i got around to it. using the tool that stretches would be best. and be sure to rename the pony bones and set all there translations to 0. That will give you the effect you want

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My "Vertexing with Anim8or!" tutorial~

lecapria.tumblr.com

I actually liked the text and pictures tutorial, my internet can't load youtube videos as fast. :P

i can bring it back lol

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My "Vertexing with Anim8or!" tutorial~

lecapria.tumblr.com

Um... a lot of the vertecies seem to appear at the bottom of their feet. I can't work like that :(

yeah thats a vertex cloud. :\ not fun are they

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My "Vertexing with Anim8or!" tutorial~

lecapria.tumblr.com

Is there a way to easily identify which vertexes correspond with the body parts? I'm trying to vertex certain body parts but i can't see because the vertexes are all over the place (not to confuse you with vertex clouds XD)

not that i know of at least not for this method :c

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My "Vertexing with Anim8or!" tutorial~

lecapria.tumblr.com

I'd like to know, what happens if I move the vertices in a vertex cloud? <_<

Hmm.. what should I put here?

based on what vertices you select, say you select a whole row and move it to the left.  the legs and feel are what is in the vertex cloud. theyre both crossed and inside eachother so if you move it all left for instance, 2 4ths of the legs and feet will be rly up high and the rest would be rly down low making everything look rly discombobulated

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My "Vertexing with Anim8or!" tutorial~

lecapria.tumblr.com

September 03, 2011, 07:15:24 AM #132 Last Edit: September 03, 2011, 07:24:38 AM by Thany
Erm...I can get everything to work okay(which I'm glad your method with anim8tor exists. I can't get Autodesk 3Ds max 8, and blender...Didn't work so well...)

But the fact that I cannot see the model, or at least the fact that the vertices are spread out in such a weird manner prevents me from making the edits I want to.

I want to edit the back of Marth's armor, the straps, but it's mixed in completely with his feet and legs. I can't find the specific vertices I wish to reposition with any level of ease.

This link has Mariokart64n's advance vertex tutorial for use with Autodesk, and he has written a script that re-arranges the vertex set to look like how it does on a T-posed model.
http://forums.kc-mm.com/index.php?topic=8577.0

Could something like his script be created that repositions the vertex set in Anima8tor? Would make things alot more convenient. <:3c
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YESZ , now I can vertexing my textures
Thank you !  :)
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awesome turtorial :D
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