question about model swaping

Started by theshredder39, December 20, 2010, 05:33:00 PM

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ok so...i want to model swap DK with Sonic so that i can try to make an improved Sonic The Werehog and i want to let it be done without the sphere gtting in the way of the body, how would i do that? i mean i already got the model thee but i don't know how to get rid of the sphere without trouble of accidently deleting something else, how can i determine what to delet so that the sphere is gone?

The only thing I can think of that would be easy is making the textures for it transparent. Simple, and gets the job done without really any hard work.

I'd use the SSBB polygon deleter because the sphere is it's own polygon. Here's a link to the tutorial on it:

http://www.youtube.com/watch?v=Wjjd5jwcWe4

There's a link to the program itself in the description.

@Guamboy27: That thing's pretty buggy. I'd either manually hex it, or change the materials with the textures in them to type 3 (no sides showing, meaning invisible).

I'd probably go with the second option.

FC: 2191-7379-6272

Hehe I was actually right about something!
xD

Partially. Most textures won't work if you just make everything on them transparent, and they'll be completely black.
The material type change is a way to avoid this, but it affects every part of the texture.
Just a warning.

FC: 2191-7379-6272

Yeah that's what I meant, changing it in materials. I just didn't specify that.

hm, well i'll experiment with each opinion, thanks guys