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Author Topic: TheShyGuy's EXE stuff - NEW -> Bone Tree Editor V1.1 Released  (Read 78219 times)
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DarkPikachu
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    « Reply #75 on: January 06, 2011, 08:48:00 PM »


    lol u knew it was azure right off the bat..uhh one sec lol i just took it from c# intellisense. 

    -hmm u think i can help out with the formats? Not how much u need -> "and for formats...
    I'll ask if I need anything Wink"

    lol I've never heard of azure, nor have I seen it...
    it looks like it might be around #FCFCFF, but I'm not for certain... :/

    and umm... help out how exactly?? :/

    and I'll provide info on the formats I figure out Wink

    EDIT:
    #F0FFFF
    thanx Smiley

    dangit...
    I really need to fix my color tones on my monotor...
    I'm like #F0FFFC (looking at white) on my tones...
    that may be due to having fixed my wires once before...

    it flashes in different colors once in every while DX
    « Last Edit: January 07, 2011, 08:50:50 PM by Tcll » Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    TheShyGuy
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    « Reply #76 on: January 06, 2011, 08:52:57 PM »


    basically help out with the formats.  U need help with the non transparent ones, maybe i can help figure that out.  Or helpout with the other ones if ur having a bit of trouble.

    ....you never heard of azure yet u got it right the first time lol
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    DarkPikachu
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    « Reply #77 on: January 06, 2011, 08:57:33 PM »


    basically help out with the formats.  U need help with the non transparent ones, maybe i can help figure that out.  Or helpout with the other ones if ur having a bit of trouble.

    ....you never heard of azure yet u got it right the first time lol


    BBC: [ color=azure ]
    that's how I got it... AWESOME 2.0!

    and there's only 1 more non-alpha format I havn't deciphered yet... (I think)
    (other than CI4 or CI8)
    ^those I may need a bit of help on...
    « Last Edit: January 07, 2011, 08:50:40 PM by Tcll » Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    TheShyGuy
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    « Reply #78 on: January 06, 2011, 09:02:20 PM »


    k ill try to help out tmoro if i get the chance
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    xetan2
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    « Reply #79 on: January 06, 2011, 10:41:12 PM »


    So, I'm confused, are you able to edit and make your own custom external gfx?  For example, I want make a graphic for a Destructo disk for my Krillin project.
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    TheShyGuy
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    « Reply #80 on: January 06, 2011, 11:20:34 PM »


    u cannot edit(painting wise) only replace sub gfx with other ones.  Tcll is working on a viewer and when hes done i might(if possible and if tcll doesnt want to lol) create an editor. 

    the bone tree editor will be released tomoro. 
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    Sajiao Omelette
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    « Reply #81 on: January 06, 2011, 11:22:35 PM »


    Sorry for the stupid question, but... is there any way to retexture the GFX that cannot be seen in Brawlbox?
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    xetan2
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    « Reply #82 on: January 07, 2011, 07:59:13 AM »


    u cannot edit(painting wise) only replace sub gfx with other ones.  Tcll is working on a viewer and when hes done i might(if possible and if tcll doesnt want to lol) create an editor. 

    the bone tree editor will be released tomoro. 

    That'd be awesome, because I have been trying to figure out ways to make gfx for Krillin.

    Now, so then from my understanding of this editor you have released for gfx, if I replaced all the sub gfx in the one main one, the main one would be 100% edited then right?  Nothing from the original gfx would be there? 

    Example:

    PtcMarioFireballBound  is a Ptc graphic inside the MiscData[1] File with 2 sub gfx, named "FireballBoundFire" and "FireballBoundTsubu".  If I replaced both of those sub gfx, would PtcMarioFireballBound look the same at all on game or would it be completely changed?
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    TheShyGuy
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    « Reply #83 on: January 07, 2011, 02:03:11 PM »


    the fireball itself is an article and a model.  The gfx are added soo technically it would be completely changed.  Although while testing i saw that part of the water pump max gfx will stay(might just have been a reg gfx that i didnt remove in psa tho).  

    Sorry for the stupid question, but... is there any way to retexture the GFX that cannot be seen in Brawlbox?

    -id say yeh sinc tcll is basically rebuilding the texture.  When hes done (if he doesnt) ill prob make a texture editor for it.
    « Last Edit: January 07, 2011, 02:05:21 PM by theshyguy » Logged

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    « Reply #84 on: January 07, 2011, 02:17:08 PM »


    ^^ that'd be awesome
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    DarkPikachu
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    « Reply #85 on: January 07, 2011, 02:55:28 PM »



    lol...
    I am planning on UD-ing my viewer to a...
    well, file replacer like Brbx...

    @TSG:
    you can make an editor if you want to Smiley

    also, I've been nagging the modset 4.1 team to add support for REFT files Tongue
    « Last Edit: January 07, 2011, 08:50:24 PM by Tcll » Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    DarkPikachu
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    complexity == fun

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    « Reply #86 on: January 07, 2011, 03:53:00 PM »


    lawl failure XD
     
    I had to go by guesswork to get this:

     
    format I used:
    '## ##'
     
    ^ R RG GB B
    « Last Edit: October 06, 2022, 12:58:21 PM by DarkPikachu » Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    TheShyGuy
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    « Reply #87 on: January 07, 2011, 04:09:08 PM »


    nice.  Can you send me the source code for one of the formats(doesnt matter), just wnna do some messing around with the editor i wnna make. - And give any tips lol.

    Also do you use the bb source code? im pretty sure u can figure out the c18 and c14 formats with it.
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    DarkPikachu
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    complexity == fun

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    « Reply #88 on: January 07, 2011, 04:30:49 PM »


    nice.  Can you send me the source code for one of the formats(doesnt matter), just wnna do some messing around with the editor i wnna make. - And give any tips lol.

    Also do you use the bb source code? im pretty sure u can figure out the c18 and c14 formats with it.

    look below for my finished sources (I4 and I8)

    note:
    the functions below read the bytes from the file and convert them into 1x1 rectangles...
    the math on the bottom positions those rectangles on the canvas

    and I have the src...
    IDK how to read it :/
    but I've got the modset team to help me Wink

    also, I've added a loading notifier so people don't think it froze :/
    « Last Edit: October 06, 2022, 12:57:07 PM by DarkPikachu » Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    Nuke
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    « Reply #89 on: January 07, 2011, 04:53:05 PM »


    Question... With this new viewer your making, is it possible to see everything as a whole? (every single graphic together)...
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