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« Reply #76 on: January 06, 2011, 08:52:57 PM » |
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basically help out with the formats. U need help with the non transparent ones, maybe i can help figure that out. Or helpout with the other ones if ur having a bit of trouble.
....you never heard of azure yet u got it right the first time lol
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« Reply #77 on: January 06, 2011, 08:57:33 PM » |
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basically help out with the formats. U need help with the non transparent ones, maybe i can help figure that out. Or helpout with the other ones if ur having a bit of trouble.
....you never heard of azure yet u got it right the first time lol
BBC: [ color=azure ] that's how I got it... 
and there's only 1 more non-alpha format I havn't deciphered yet... (I think) (other than CI4 or CI8) ^those I may need a bit of help on...
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« Last Edit: January 07, 2011, 08:50:40 PM by Tcll »
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« Reply #78 on: January 06, 2011, 09:02:20 PM » |
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k ill try to help out tmoro if i get the chance
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« Reply #79 on: January 06, 2011, 10:41:12 PM » |
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So, I'm confused, are you able to edit and make your own custom external gfx? For example, I want make a graphic for a Destructo disk for my Krillin project.
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« Reply #80 on: January 06, 2011, 11:20:34 PM » |
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u cannot edit(painting wise) only replace sub gfx with other ones. Tcll is working on a viewer and when hes done i might(if possible and if tcll doesnt want to lol) create an editor.
the bone tree editor will be released tomoro.
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« Reply #81 on: January 06, 2011, 11:22:35 PM » |
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Sorry for the stupid question, but... is there any way to retexture the GFX that cannot be seen in Brawlbox?
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« Reply #82 on: January 07, 2011, 07:59:13 AM » |
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u cannot edit(painting wise) only replace sub gfx with other ones. Tcll is working on a viewer and when hes done i might(if possible and if tcll doesnt want to lol) create an editor.
the bone tree editor will be released tomoro.
That'd be awesome, because I have been trying to figure out ways to make gfx for Krillin. Now, so then from my understanding of this editor you have released for gfx, if I replaced all the sub gfx in the one main one, the main one would be 100% edited then right? Nothing from the original gfx would be there? Example: PtcMarioFireballBound is a Ptc graphic inside the MiscData[1] File with 2 sub gfx, named "FireballBoundFire" and "FireballBoundTsubu". If I replaced both of those sub gfx, would PtcMarioFireballBound look the same at all on game or would it be completely changed?
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« Reply #83 on: January 07, 2011, 02:03:11 PM » |
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the fireball itself is an article and a model. The gfx are added soo technically it would be completely changed. Although while testing i saw that part of the water pump max gfx will stay(might just have been a reg gfx that i didnt remove in psa tho). Sorry for the stupid question, but... is there any way to retexture the GFX that cannot be seen in Brawlbox?
-id say yeh sinc tcll is basically rebuilding the texture. When hes done (if he doesnt) ill prob make a texture editor for it.
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« Last Edit: January 07, 2011, 02:05:21 PM by theshyguy »
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« Reply #84 on: January 07, 2011, 02:17:08 PM » |
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^^ that'd be awesome
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« Reply #87 on: January 07, 2011, 04:09:08 PM » |
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nice. Can you send me the source code for one of the formats(doesnt matter), just wnna do some messing around with the editor i wnna make. - And give any tips lol.
Also do you use the bb source code? im pretty sure u can figure out the c18 and c14 formats with it.
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« Reply #89 on: January 07, 2011, 04:53:05 PM » |
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Question... With this new viewer your making, is it possible to see everything as a whole? (every single graphic together)...
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FC:4898-8419-2778
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