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    « on: December 26, 2010, 04:51:58 PM »


    I have an animation where I have 4 keyframes, at frames 0, 3600, 7200, and 10800. In between the keyframes at 3600 and 7200, the bone continues up at a reduced pace, despite there being no keyframes in between.

    How can I fix this?
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    « Reply #1 on: December 26, 2010, 04:53:35 PM »


    What version of Brawlbox are you using? If it's 0.63 and then any letter, then that problem is caused by interpolation.

    Interpolation means that the program is trying to make the transition between the two keyframes more natural and fluid so it makes all sorts of weird things in the middle. Usually it causes the problem you're talking about.

    Get Brawlbox 0.62 or earlier.
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    « Reply #2 on: December 26, 2010, 05:04:31 PM »


    Cheesy Thanks!
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