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« Reply #15 on: August 26, 2009, 05:11:14 PM » |
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I seriously do not know. They organized it horribly. Paramter 2 is create destroy. I can NOW confirm it. YES!!!!!!! MADE MARIO HAVE HAIR BUT NO HAT 03 = Hair 02 = Hat and Hair 01 = Face Ness 02 = Bat 01 = Face (destroying it turns it black)
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« Last Edit: August 26, 2009, 06:27:49 PM by Untouch »
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« Reply #16 on: August 26, 2009, 08:02:20 PM » |
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Awesome.. 1 or 0 are the same as true false bootlean
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« Reply #17 on: August 26, 2009, 08:50:36 PM » |
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I seriously do not know. They organized it horribly. Paramter 2 is create destroy. I can NOW confirm it. YES!!!!!!! MADE MARIO HAVE HAIR BUT NO HAT 03 = Hair 02 = Hat and Hair 01 = Face Ness 02 = Bat 01 = Face (destroying it turns it black) For your hat-less Mario... what did you set for both parameters? Oh, and you ever find a way to make Mario completely invisible but still be able to see the fireballs he shoots and tell me how to do it. I would love you forever.
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« Last Edit: August 26, 2009, 08:52:53 PM by AwesomeTurtwig »
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« Reply #18 on: August 27, 2009, 07:25:07 AM » |
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for hat-less i'm sure its 0-3, 0-1 or change one to zero.. i forget
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« Reply #19 on: August 27, 2009, 03:57:44 PM » |
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No hat is 2-1 3-0 and his arms don't seem to be able to be removed
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« Reply #20 on: August 27, 2009, 09:22:59 PM » |
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His arms are connected to his body.
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Zephiel: You know what I really like on my stack smash? Texture updates.
Androu1: @Zephiel: “your†Stack Smash?
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« Reply #21 on: August 28, 2009, 07:08:12 PM » |
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SOOO.. i'd only have to enter this once?
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« Reply #22 on: August 29, 2009, 11:33:32 AM » |
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this doesnt remove the model part permanently for me
its supposed to right? like set it on wait or something and it goes for all
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« Reply #23 on: September 06, 2009, 10:04:28 PM » |
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Is that list by PW incomplete? i'm trying to get rid of Zamus' paralyzer
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« Reply #24 on: September 22, 2009, 06:27:04 PM » |
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4 things. Where do we put them? What makes them stay? Do we have the ability to add or remove parts for a certain action? Can you add your own custom parts, i.e. GFXs?
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« Reply #25 on: September 22, 2009, 06:42:27 PM » |
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Any way to have the sword wielders have 2 of their swords? Like Link with 2 Master Swords or Ike with 2 Ragnells? THAT would be badass XD
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« Reply #26 on: September 22, 2009, 07:43:17 PM » |
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Any way to have the sword wielders have 2 of their swords? Like Link with 2 Master Swords or Ike with 2 Ragnells? THAT would be badass XD
Models are assigned to body parts so, no.
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« Reply #27 on: September 22, 2009, 10:29:26 PM » |
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but you can change the bones and offsets, so yes? Honestly I dont know, I havent messed with it enough, but I would think so...
*shrug*
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I've got a very simple question for you today: who's your favorite existing Super Smash Bros. character? Is it Captain Falcon, or one of the many inferior filler characters they put in so everyone wouldn't just pick Captain Falcon?
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« Reply #28 on: September 24, 2009, 05:05:55 PM » |
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Seriously though, is it in sub routines cause it sounds too advanced. Can you add GFX as a permanent model piece? Finally, is it possible to add and/or remove parts at any time for a certain occasian? Like having Marth unsheath his sword when it's been set as a permanent carry-on.
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