Demonslayerx8 Stages! Crystal World's newest improvements - 10/22

Started by DSX8, January 02, 2011, 02:41:00 AM

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Quote from: ItalianStallion on September 27, 2011, 04:38:41 AM
What stage does Sky Fortress originally go over?

I believe you said Sky World?

Just in case you didn't see it..

Quote from: Dark Aura on September 27, 2011, 04:34:55 AM
IT SHALL WHISK US AWAY TO A LAND OF ENCHANTMENT AND WONDER. Hopefully before the Moon crashes...

Speaking of the moon, are you going to include that little scene in the background with the Giants pushing the moon back up?
moon is added, need to fix the falling animation... sadly there will be NO giants, due to it being a .obj import, cant add bones to the model


Quote from: ItalianStallion on September 27, 2011, 04:38:41 AM
What stage does Sky Fortress originally go over?

I believe you said Sky World?
yes its over skyworld
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Alright and also collisions get weird when going up maybe I'd say 30 seconds after the match starts.

Quote from: ItalianStallion on September 27, 2011, 06:07:36 AM
Alright and also collisions get weird when going up maybe I'd say 30 seconds after the match starts.
yeah... i screwed up a bit on that animation... thats cause the animation for that went under 0 (which is the start of the animation for the height), and wen it went -20 under that, it made the collision for that pop up at some spots -.-

anyways... NEWER PICS OF GREAT BAY!!!



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Quote from: DSX8 on September 27, 2011, 06:14:07 AM
yeah... i screwed up a bit on that animation... thats cause the animation for that went under 0 (which is the start of the animation for the height), and wen it went -20 under that, it made the collision for that pop up at some spots -.-

You never stated if you're gonna fix it or not, lol.

Quote from: DSX8 on September 27, 2011, 06:14:07 AM
yeah... i screwed up a bit on that animation... thats cause the animation for that went under 0 (which is the start of the animation for the height), and wen it went -20 under that, it made the collision for that pop up at some spots -.-

anyways... NEWER PICS OF GREAT BAY!!!


I [censored]n love you! Could you make a version with the water looking like it does on Melee? I like this version as well though. Nice how you can see under the water. Is it Delfino Plaza's? If so, you could do what we did with our Collab stages.

Anyway, what else you got planned after Great Bay?

Quote from: ItalianStallion on September 27, 2011, 06:58:37 AM
You never stated if you're gonna fix it or not, lol.
lol well i did now ;D

Quote from: ItalianStallion on September 27, 2011, 06:58:37 AM
I [censored]n love you! Could you make a version with the water looking like it does on Melee? I like this version as well though. Nice how you can see under the water. Is it Delfino Plaza's? If so, you could do what we did with our Collab stages.

Anyway, what else you got planned after Great Bay?
After great bay... Brinstar Depths... then PokeFloats... then Mute City... then back to Dissidia 012 stages
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Quote from: DSX8 on September 27, 2011, 07:24:43 AM
lol well i did now ;D
After great bay... Brinstar Depths... then PokeFloats... then Mute City... then back to Dissidia 012 stages

Sounds more than good to me.

All the previews are awesome, except the one with a fly turtle. o.o'
✿✿✿✿✿✿✿✿✿✿✿✿✿

Quote from: ItalianStallion on September 27, 2011, 07:25:20 AM
Sounds more than good to me.
good... right now im fixing the animations a lil bit more on the turtle... when the turtle rises back up, u cant land on it... so fixing that atm
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Quote from: DSX8 on September 27, 2011, 07:26:58 AM
good... right now im fixing the animations a lil bit more on the turtle... when the turtle rises back up, u cant land on it... so fixing that atm

Oh wow you're actually doing all that? Nice!

I also see Tingle has some collisions and ledges. Sexy as hell man.

You gonna make a swimmable version as well even though Melee's wasn't?

Quote from: ItalianStallion on September 27, 2011, 07:29:07 AM
Oh wow you're actually doing all that? Nice!

I also see Tingle has some collisions and ledges. Sexy as hell man.

You gonna make a swimmable version as well even though Melee's wasn't?
oh hellz yeah!!!
already made 1 swimmable and it works like a mother[censored]ing charm ;)
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Quote from: DSX8 on September 27, 2011, 07:31:23 AM
oh hellz yeah!!!
already made 1 swimmable and it works like a mother[censored]ing charm ;)

Bless you Jungle Japes lol aw [censored] this makes me miss our collabs.

Wait! Now that you can .obj import. Where the hell are some sexy Dragon Ball Z stages not from Revenge of King Piccolo.

<_<!

Quote from: ItalianStallion on September 27, 2011, 07:33:23 AM
Bless you Jungle Japes lol aw [censored] this makes me miss our collabs.

Wait! Now that you can .obj import. Where the hell are some sexy Dragon Ball Z stages not from Revenge of King Piccolo.

<_<!
me and xxWatzMercyxx already searched for a whole week (or 3-5 days) for DBZ stages... only thing that was ripped from Raging Blast 2 was Frieza... and that person never released it to the public, then he vanished. thats all there is.. =/


edit:
fixed the turtle's position for the 2nd rise... its perfect now... but STILL doesnt have its collision... u just fall right through it.. =/



Edit2: figured out what to do!! re-export the turtle model, but b4 that, rotate it to that position then import it!! then i have to re-animate it... shouldnt be to hard.. then attach the collision to it.

Edit3: Well i was right.. doing that from edit2 worked!! animations r now done with the stage!! ;D
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