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Author Topic: How to make a character use a model's textures?  (Read 1777 times)
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xxmasal22xx
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    « on: January 04, 2011, 11:28:43 AM »


    Hey all, i have an aqua model from kh birth by sleep, that i found online. I also have the textures.....

    How would i go about making peach use aqua's textures, and make everything in the right place on peach???

    I rly need this, so please respond if you have any info on this subject...

    Thanx a bunch guys,
    -xxmasal22xx
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    « Reply #1 on: January 04, 2011, 11:49:42 AM »


    You would have to either open both of their textures and an image editing program and manually place different portions of Aquas textures on their respective parts on Peachs texture and there's also UV editing but it's difficult and limited to use.

    Theres no way to just have it automatically be in the right place. lol
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    « Reply #2 on: January 04, 2011, 12:44:22 PM »


    You would have to either open both of their textures and an image editing program and manually place different portions of Aquas textures on their respective parts on Peachs texture and there's also UV editing but it's difficult and limited to use.

    Theres no way to just have it automatically be in the right place. lol

    DAMN! about this UV editing, what is it and how is it done?
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    « Reply #3 on: January 04, 2011, 12:53:22 PM »


    You would have to either open both of their textures and an image editing program and manually place different portions of Aquas textures on their respective parts on Peachs texture and there's also UV editing but it's difficult and limited to use.

    Theres no way to just have it automatically be in the right place. lol


    DAMN! about this UV editing, what is it and how is it done?

    UV editing is basically editing what areas of a texture map out onto parts of a polygon. You're gonna need 3DS Max to do it. It's good for minor fixes, but I doubt you can completely alter it effectively enough where it maps exactly like Aquas actual model since they're set up different.

    <a href="http://www.youtube.com/watch?v=J2n6uFhd5b0" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=J2n6uFhd5b0</a>
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    « Reply #4 on: January 04, 2011, 01:21:36 PM »


    You would have to either open both of their textures and an image editing program and manually place different portions of Aquas textures on their respective parts on Peachs texture and there's also UV editing but it's difficult and limited to use.

    Theres no way to just have it automatically be in the right place. lol


    DAMN! about this UV editing, what is it and how is it done?

    UV editing is basically editing what areas of a texture map out onto parts of a polygon. You're gonna need 3DS Max to do it. It's good for minor fixes, but I doubt you can completely alter it effectively enough where it maps exactly like Aquas actual model since they're set up different.

    http://www.youtube.com/watch?v=J2n6uFhd5b0


    Double-DAMN! lol....soooo those are the only two ways?
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