Need Help With ASH!!

Started by LooneyDBritannia, August 24, 2009, 08:36:26 PM

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Quote from: MilkaholicX on August 24, 2009, 10:09:54 PM
Quote from: Dcubed on August 24, 2009, 10:08:50 PM
Ok that didnt work im still geting the same error. is there anyway i could send you my tga's so you can see if theres something im doing wrong??

Sure send me the tgas. (Upload them)
How would i do that srry for the noob question?

Quote from: mnsg on August 24, 2009, 10:30:04 PM
You shouldn't be resizing any of the texture parts.  Also, if you didn't get the message, Marth's normal eye iris requires an indexed palette.

I didnt resize any of his texture parts. yea i've tried to indexed his iris and every time i index the the palette in photoshop then run step two it says that the palette is not indexed.

Its not a valid image because you named the thing wrong or its not a tga.

As for the pallets, are you even saving it after you index.

*facepalm*
Did you even try to follow my ash guide?
Zephiel:
You know what I really like on my stack smash?
Texture updates.

Androu1:
@Zephiel: “your” Stack Smash?

Quote from: VILE on August 25, 2009, 07:54:30 AM
Its not a valid image because you named the thing wrong or its not a tga.

As for the pallets, are you even saving it after you index.

*facepalm*
Did you even try to follow my ash guide?


I was about to say that. You type very fast. :>.>:

Quote from: VILE on August 25, 2009, 07:54:30 AM
Its not a valid image because you named the thing wrong or its not a tga.

As for the pallets, are you even saving it after you index.

*facepalm*
Did you even try to follow my ash guide?

Yes i did try to follow you guide and others but nothings seems to work. and yes i am saving after i index the pallets. I dont know what i could be doing wrong 

Try using ASH v2.3 if you're using an older version.  It adds the normal textures automatically, but you'll still be prompted to answer if you want to add the indexed textures.

That reminds me, you're only indexing the textures with a +1 or +2 in their file names, right?  Normal textures need to be in RGB format and include an Alpha Channel.

You probably didn't ad an Alpha layer to the texture.


Quote from: TK421 on August 26, 2009, 03:44:38 PM
You probably didn't ad an Alpha layer to the texture.

ok thought maybe that was my problem because i didn't have my alpha channel turned on after i did that i still got the same error message saying that the image i provided  is not valid

Do you have to rename the tga's or anything like that maybe?