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Chuckdurnham
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    « on: February 01, 2011, 10:22:15 PM »


    problem solved but new one is occurring.
    « Last Edit: February 02, 2011, 12:13:47 AM by Stuff3 » Logged


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    « Reply #1 on: February 01, 2011, 10:53:54 PM »


    Hmm...is your stage pitch black when you played on it? Did you change anything with the background's translation or scale in the Advanced Model Editor?
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    « Reply #2 on: February 01, 2011, 11:10:15 PM »


    Hmm...is your stage pitch black when you played on it? Did you change anything with the background's translation or scale in the Advanced Model Editor?
    Yeah its totally black! And yes I was moving it around.

    Also I forgot to tell you good job! Your stage is awesome!
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    « Reply #3 on: February 01, 2011, 11:19:43 PM »


    But you can still see the blocks and other things? Because when it happened to me there was absolutely nothing -- I was floating in a black void consisting of collision data only.

    Wherever you have your background in, lets say ModelData[1], right-click that, mouse over "New>" and the click "Character animation" -- you should now have a "AnmChr(NW4R)" or something there. Go to your background in the Advanced Model Editor -- what you need to do now is give each of its bones keyframes (making all the boxes with numbers on the right tab turn yellow).

    In the model previewer, select the new animation in the modeldata the model is in (right tab). Select each bone (left tab) and then hit the copy then paste buttons shown below:

    This is needed because the scale and rotation of the models are changed from their t-stance, and thus need keyframes for the game to recognize.


    That was from my thread with the same issue.

    And thanks.
    « Last Edit: February 01, 2011, 11:23:29 PM by (specter) » Logged


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    « Reply #4 on: February 01, 2011, 11:23:50 PM »


    But you can still see the blocks and other things? Because when it happened to me there was absolutely nothing -- I was floating in a black void consisting of collision data only.

    Wherever you have your background in, lets say Model Data[2], right-click that, mouse over "New>" and the click "Character animation" -- you should now have a "AnmChr(NW4R)" or something there. Go to your background in the Advanced Model Editor -- what you need to do now is give each of its bones keyframes (making all the boxes with numbers on the right tab turn yellow).

    In the model previewer, select the new animation in the modeldata the model is in (right tab). Select each bone (left tab) and then hit the copy then paste buttons shown below:

    This is needed because the scale and rotation of the models are changed from their t-stance, and thus need keyframes for the game to recognize.


    That was from my thread with the same issue.

    And thanks.
    hmm, well I did do that. ALL of the frames are yellow... and i did copy them....
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    « Reply #5 on: February 01, 2011, 11:25:47 PM »


    Here, why don't you just go to my thread here since I had the same problem as you and I got it solved. Just look through there and see if you can find anything.
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    « Reply #6 on: February 01, 2011, 11:34:40 PM »


    ok yeah im messing up the copy and pasting some how.
    Ive got 3 different backrounds going on so I think im messing it up myself and getting confused. Ill try going back to just one and watching 404s method again.
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    « Reply #7 on: February 01, 2011, 11:42:30 PM »


    hmmm. ok it worked but now my backround is layering itself. For some only one part of the texture is showing and it keeps folding over on itself. Its like the tiled setting on a windows back round only your backround would show half the picture being tiled.
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    « Reply #8 on: February 01, 2011, 11:59:07 PM »


    It also says not move things around until all your stuff is in the stage so that might be another factor.
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    « Reply #9 on: February 02, 2011, 01:02:19 PM »


    I don't understand reading your last few posts but I see you named the topic "delete please; you know you can delete it yourself, right?
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