A Question About Texture Hacking: Olimar

Started by Val Halen, August 27, 2009, 12:45:01 AM

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Hey, I hope I'm not repeating anything already said in these Forums... But... I recently began to (try) create my own textures, and I have a few questions about editing Olimar... (I haven't seen much textures of him, so I decided to make a few)

It is possible to make his helmet and/or nose transparent? And it's also possible to edit Pikmin texture?


Thank you,
Val Halen

1)Olimar's Nose transparency, No. (Unless you use Partial Mod to make it VERY small)
2)Pikmin, I don't know, probably in the huge list of common .pac files.
3)Helmet, I don't think so, but I'm just guessing on this one

Awww... Too bad... I was trying to make a Samus version of Olimar, and for that I would have to "remove" his nose... =/

One of Olimar's indexed textures may actually be for his helmet.  However, editing that texture will end up removing the semi-transparency that the helmet already has.

Quote from: mnsg on August 27, 2009, 01:34:43 AM
One of Olimar's indexed textures may actually be for his helmet.  However, editing that texture will end up removing the semi-transparency that the helmet already has.
Removing? You mean it'll look like when you get an Metal Box with Olimar?

Im guessing that the pikmin textures and in FitOlimarMotionEtc.pac

No the texture for his helmet is the swirly one with the blackness in the middle. Make it completely black to make it transparent.
Zephiel:
You know what I really like on my stack smash?
Texture updates.

Androu1:
@Zephiel: “your” Stack Smash?

August 29, 2009, 01:58:32 PM #7 Last Edit: August 30, 2009, 08:45:05 PM by Val Halen
Quote from: VILE on August 29, 2009, 12:22:50 AM
No the texture for his helmet is the swirly one with the blackness in the middle. Make it completely black to make it transparent.
Ahhhh, I see... Thx! That helps a lot! I always wondered what was that texture...
Hmmm, but, what if I wanna, for example, paint a "face" on the helmet or something? It's possible? (I wanted to try make a "Classic Samus" texture on Olimar, by painting his helmet to make hers)
Plus, there's some thingies in his UV Map that I don't understand... =/

If possible, could someone explain which parts of Olimar correspond his UV Map? There are some that I have a slightly clue, but others... No idea... =/
Sorry if I'm asking too much...