Das Donkey 2 Patching Error

Started by TheShyGuy, February 11, 2011, 07:34:52 PM

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February 11, 2011, 07:34:52 PM Last Edit: February 13, 2011, 06:28:16 PM by TheShyGuy
I keep getting errors patching mdl0s(not chars) with a small vertex file size and was wondering if its just something i did wrong or just becuase its too small. Lets see...i exported the mdl0(named mdl0.mdl0), vertex(.ddf),and the model bres, and then converted the bres to dae.  Then in 3ds max i ran m64's script and fixed the dae.  Exported the vertices i wanted as obj.  Then when i try an create a patch i get errors.  With one model, it says
File: Error: java.io.EOFException.ddf
Created successfully!
And the other model when i try to patch, i get a message box error with something similar..except in spanish.  Then it says it was created successfully, except it doesnt create the file while saying im editing the file... UHh yeh..ima keep trying to see wut im doing wrong, ive edited actual chars and it worked fine tho.


edit: yeh.. i think its cuz of how small the vertex file size is...i edited a char and it worked fine...>.>

eh bump...just wanna know if anyone knows how to vertex mdl0s with about 1 polygon/vertex set....because whenever i do it, the patching never works, except with the spy mdl0s..............but thats pointless lol

is the problem just when you try doing certain models?  i know that with small models like items, it's a bit picky as to what it will and won't work with.  what is the model that is giving you the error?

and also, when you export the model, it should be named model.mdl0, not mdl0.mdl0.

February 13, 2011, 08:26:26 PM #3 Last Edit: February 13, 2011, 08:27:53 PM by TheShyGuy
erm yeh i meant model.mdl0

it happens with all of kirbys final cutter swords and marths(single model) sword.  

kirby = 1st error above
marth = 2nd error above(mssg box)

Simple solution. Don't use DasDonkeyBox. MK64n's method is a lot easier and better plus theres a really good guide on it.

February 13, 2011, 08:55:35 PM #5 Last Edit: February 13, 2011, 08:56:44 PM by TheShyGuy
jsyk im using 3ds max 2010, not 3dsmax8..or 9 or w/e - mk64 method doesnt work on 2010 right?

edit: yep doesnt work on 2010...

Quote from: TheShyGuy on February 13, 2011, 08:55:35 PM
jsyk im using 3ds max 2010, not 3dsmax8..or 9 or w/e - mk64 method doesnt work on 2010 right?

edit: yep doesnt work on 2010...

Simple solution again. Get 3DS Max 8.