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Author Topic: Reaver Industry [SFX Hack Emporium] The road ahead was grilled chicken... Yum.  (Read 236962 times)
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    « Reply #660 on: November 01, 2012, 08:01:18 AM »


    Hey Reaver Ind. You've used Super Sawndz right? well what is the recommended frequency that the wav files should be? I want to be able to hear the voices without having to turn down the music and raise the SFXs. and alot of the time the voices come out really low and quiet. I want to try fixing that but i need to know about what frequency should i have for the wav files so that way im able to hear it right.
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    « Reply #661 on: November 01, 2012, 03:59:42 PM »


    The frequency is only to just make the wav clip smaller so that it won't break the sound bank in the sound.brsar file.  You would have to raise the volume in the audio editing program to make the voices loud.  I really can't tell what voice clips would be loud when I edit them, my trick in determining the volume of a sound is having headphones on, ripping the original character voices that your replacing and throw into a audio editing program and listening to them.

    There's a good chance that the voices are going to be really loud, ear splitting loud.  So this is my main objective in the sound clips, bump up the volume +3 or +5 from the original clip.  An example would be this clip I used for Wolverine's Jump voice:

    http://www.mediafire.com/?g1mj33gcylc07jx

    This is a file that consists of two wav samples that I used for Wolverine's "jump01".  One is "Before" the edit and the other is "After" the volume edit.


    This is where the original volume would be.  The circle at the top is where the volumes limit is and where it stops.  Its in the yellow so its fairly loud.


    This is where the edited clips volume is.  The sound is practically spiking off the charts, but it was necessary for it to be so it could be heard.

    If I kept the original volume, then I would be dealing with your problem.  So from the original character clip, hear it several times, probably not best if you used headphones since it is painful.  Then raise the volume of the replacing clip either +3 for screaming like deaths or meteor deaths, +5 for normal sounding clips or in some rare cases, +7 if the sound clip is really quiet.

    There will be times where you may have to go back and fix the volume, sometimes it may come out as too loud, My Tatsunoko vs. Capcom Roll Sfx is a perfect example of being too loud for the character and the game.  But I never went back to fix it because I wanted to move on and requests needed to be done.  Edit the sound to what seems loud to you, then add +1 to it for extra measures.

    I hope this helps, Oh and I can't seem to get super sawndz to work for some reason, so I just use my laptop to open smashbox to preview the sounds and use my desktop to do all the work.  Also, the Sfx IDs I have is only meant for Smashbox so I tend to follow that more than the IDs that Super Sawndz gives me.
    « Last Edit: November 01, 2012, 04:02:42 PM by Reaver Ind. » Logged


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    « Reply #662 on: November 01, 2012, 05:43:30 PM »


    I dont see my request on the OP Oh shi~
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    « Reply #663 on: November 01, 2012, 10:07:39 PM »


    Fixed for you.
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    MandoWolfe
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    « Reply #664 on: November 03, 2012, 10:11:57 AM »


    thanks, that actually helps. I figured it had something to do with the volume of the clip instead of the frequency. That clears it for me, i was hoping i wouldnt have to go back and fix it all, but i suppose it was unavoidable. XD I dont use Goldwave, so is there a way to increase the volume on Audacity?

    And Super Sawndz runs the best when you have the sndconv.exe, dsptool.dll, and the soundfile.dll in the same folder as Super Swandz, and i know you get them from the Sawndz .12 version. Now i also know sometimes it messes up for me when im trying to create a .sawndz file, like it gives me the original characters voices before the edit, and i usually fix that by exporting it twice. Idk it works, but it does for me. And i really only use the SFX IDs as a guide to where to put my voice clips, I think the only time i ever really needed it was to edit Marth's SFXs to be played with Roxas's voice clips, but of course i didnt know about the raising the voice clip's volume back then so it's kinda quiet. XD so i need to redo that one.
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    « Reply #665 on: November 03, 2012, 01:47:12 PM »


    For Audacity, goto "Effect" at the top and select "Amplify".  Then move the meter thingy or type in the top little box. "5.0" or what ever number you feel that the clip should be.
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    « Reply #666 on: November 03, 2012, 02:17:16 PM »


    Alright then, thanks.
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    « Reply #667 on: November 03, 2012, 05:24:42 PM »


    no problem.  I glad I could help. Smiley
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    « Reply #668 on: November 06, 2012, 09:13:19 AM »


    Question: While trying to create .sawnd file, they always end up corrupting my BSRAR. I'm going to assume it's because I'm using supersawnds to make and insert them as opposed to sawnds on it's own, but I figured I'd ask.
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    « Reply #669 on: November 07, 2012, 01:09:38 AM »


    I wish I could give you a helpful comment on this, but I really haven't been successfully capable of using supersawndz, I usually use it to see if I am in the Red in some characters.  It won't allow me to replace sounds for some reason, and I have all the files needed for it to work but it won't work for me.

    Well MandoWolfe may be able to help since he was able to get supersawndz to work for him.  I'll try some sfx through supersawndz to get a better understanding and figure out a way to get it to work for me since I really don't have the money to get a windows 7 upgrade to be compatible with Smashbox.
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    « Reply #670 on: November 07, 2012, 11:15:14 AM »


    Thanks. I was actually able to determine the problem (sort of). For now, I've discovered that supersawndz .sawnd files tend to corrupt the BSRAR or simply not work right. If I create the .sawnd in sawndz, it works fine.

    I'm assuming this is because of the ID's that supersawndz uses.
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    « Reply #671 on: November 07, 2012, 11:37:29 AM »


    Super Sawndz tends to work fine with me, it doesnt corrupt my BSRAR i think the only weird thing i've come across is that i have to export the sawndz file twice because the first one becomes like a backup for the original character's voice and then the second one is the one i modded and that now for some reason none of the wiimote SFXs work for me anymore. And that started happening when i added some announcer calls.. Which was weird. But those are the only problems i've ever had with it.
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    « Reply #672 on: November 07, 2012, 03:27:49 PM »


    Hmmm, well it seems that there are still some bugs and small glitches in supersawndz.  I know I ran into the same problem with the wiimote sfx, and this was with the old hex files with the older Sawndz versions.  I had to do a complete overhaul with my sounds since they weren't working.  I think I will stick with the regular Sawndz.
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    « Reply #673 on: November 07, 2012, 03:31:08 PM »


     I think I will stick with the regular Sawndz.
    I can't even Super Sawndz for some reason..
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    « Reply #674 on: November 08, 2012, 03:12:09 AM »


    I'm the same boat as you, There will be times where I will do all the right things and end up with an error or no change what so ever.  I'm not to worried though, as long as the regular Sawndz still works I'm good.

    Important Edit: I'm getting really pissed on how finding jobs got so much worse than before, when it was just not having the experiences, now becomes not wanting to hire do to the fear of the economy for next year!  

    So this through me in a depressed state for a while until I used my birthday money to buy a Bartholomew Kuma hat and the newest FUNImation One Piece DVD which ends at the arrival to Water 7 and the new Harvest Moon 3D game for the 3DS. I bought the One Piece stuff 3 days after the election and the Harvest Moon game 6 days after that.  But once I started the game, nothing Brawl hack related ever moved from that point.

    I did a tiny bit of a start in doing some of the PSA stuff with the Roy and Seph. thing, but through the beginning part of the PSA editing I ended up just breaking down and deleted everything and made new copies of the files to start over again, I tried moving towards the bigger projects with the smaller ones.

    Apparently I placed my focus on Harvest Moon 3D: A new beginning or (ANB) of the time being.  I probably need to re-figure out how I'm going to go back and approach the projects again.  I'll get to the hacks, I always do at some point.

    Here is an estimated progress of the hacks before all the crap hit the fan in my head;

    Sanji JP: 37%

    Majority of it is whatever the 4kids attack phrases, converted to the official japanese name of the attacks, damages and deaths, sleep and dizzy, swim, passive, no taunts, no victory taunts.

    Luffy JP: 0% haven't started

    Roy sfx: 0% starting over

    Marth sfx: 0% starting over

    Shion sfx: 0% haven't started

    I'm going to take it one at a time this time.  at this time, I'm also going to add in my Harvest moon stuff under my 3DS FC in case I get others here who also have the game, PM me if you want to add me or if you did. Smiley
    « Last Edit: November 16, 2012, 01:14:29 AM by Reaver Ind. » Logged


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