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Author Topic: The Clone Engine Progression  (Read 122950 times)
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Tempo_
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    « Reply #195 on: April 08, 2011, 10:05:31 PM »


    Tested... either I patched it wrong, or it doesn't work over Luigi.
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    OmegaMalkior
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    Back to normal.

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    « Reply #196 on: April 09, 2011, 08:41:05 AM »


    Updated Marth compability:

    Marth over Yoshi: Full Pass
    Marth over Ness: Full pass
    Marth over R.O.B.: Partial pass because I'm using DivineOverlord's PSA and some of the animations are messed up, although no freeze
    Marth over Fox: Freezes at end of match
    Marth over Wolf: Freezes at SSS screen
    Marth over Peach: Freezes at end of match
    Marth over Snake: Freezes at end of match
    Marth over Jiggs: Freezes at end of match
    Marth over Diddy: Freezes
    Marth over Luigi: Freezes at end of match
    Marth over ToonLink: Freezes  at end of match
    Marth over Mario: Untested
    Marth over Kirby: Freezes at end of match
    Marth over G&W: Freezes at end of match
    Marth over Olimar: Untested
    Marth over Squirtle: Freezes at SSS screen
    Marth over Ice Climbers : Freezes at SSS screen
    Marth over WArio: Untested, but most probable freeze
    Correct me if I am wrong
    « Last Edit: April 09, 2011, 08:49:52 AM by Omega Malkior » Logged


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    ike123
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    « Reply #197 on: April 10, 2011, 10:33:49 AM »


    does anybody have pal character rel files it froze by me
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    DoctorFlux(Mariodk)
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    « Reply #198 on: April 10, 2011, 10:37:14 AM »


    ithe clone engine not working on PAL
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    Anivernage
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    « Reply #199 on: April 10, 2011, 04:32:03 PM »


    i have a question:
    if we change the motion etc of samus,zss,shiek,etc that are in the common_en.pac with ike´s.
    ike can be ported to one of them?
    example.
    zss can appear as solo character in a code and can load ike so it hasnt to transform.
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    « Reply #200 on: April 10, 2011, 05:01:18 PM »


    i have a question:
    if we change the motion etc of samus,zss,shiek,etc that are in the common_en.pac with ike´s.
    ike can be ported to one of them?
    example.
    zss can appear as solo character in a code and can load ike so it hasnt to transform.
    No.
    Samus and ZSS share the same module, as well as Zelda and Sheik (PT with his Pokemon, Bowser and Giga Bowser, Wario and Warioman and the Alloys share a module as well).
    Therefor, it is impossible to replace them with another character.
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    nanobuds
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    « Reply #201 on: April 10, 2011, 08:19:50 PM »


    roy(marth) over ness= glitch

    roy enters his T-Pose when using the AAA combo
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    Ultraxwing
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    « Reply #202 on: April 11, 2011, 01:04:09 PM »


    Give him Marth's IC constants..

    fixed the prolem for me.
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    nanobuds
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    « Reply #203 on: April 11, 2011, 05:31:44 PM »


    thanks
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    the98pika
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    « Reply #204 on: April 11, 2011, 07:09:22 PM »


    N00b question: is this only going to be codes or is it going to be a program. or codes and program?
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    SmashHackers
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    « Reply #205 on: April 11, 2011, 07:14:08 PM »


    N00b question: is this only going to be codes or is it going to be a program. or codes and program?
    Codes for sure. And I think a .rel editing program will maybe be used..?
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    nanobuds
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    « Reply #206 on: April 11, 2011, 07:23:06 PM »


    okay, i tried the code and roy still glitched... heres the code i used

    Ness has Marth's IC constants
    * C2858928 00000003
    * 2C04000A 40820008
    * 38800011 1C040038
    * 60000000 00000000

    if there are any errors, can someone fix it?

    thanks
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    Tempo_
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    « Reply #207 on: April 11, 2011, 08:13:05 PM »


    Looks right.
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    diedhammer98
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    « Reply #208 on: April 12, 2011, 08:33:16 PM »


    But about Mario's.rel and
    Mario can cloned?
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    Tempo_
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    « Reply #209 on: April 12, 2011, 09:51:06 PM »


    Only Ike has been cloned properly so far.

    Marth... meh.
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