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Author Topic: Yo KC. Some [censored]'s going down ITT  (Read 11472 times)
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Ricky (Br3)
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    « Reply #30 on: March 03, 2011, 08:15:08 PM »


    I won't even comment on this anymore, let's get back to topic.

    But as a final comment I'll give you this, I'd surely be impressed as a developer to see where Brawl Hacking is reaching, and the skill of some people.

    Nintendo is probably watching this site looking for their next employees.
    « Last Edit: March 03, 2011, 08:16:37 PM by br3compactor » Logged

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    « Reply #31 on: March 04, 2011, 09:59:34 AM »


    Or, getting a buttload of reasons to sue pretty much every Brawl Hacking site in the history of forever. But I digress. >_>;
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    Grammar is necessary. Butchering your language isn't. If you don't have time to correct yourself, I don't have time to read your post.
    Your compilation pack is as useless as your quest for approval, and I pity both.

    Climaxing to a jump scare would be pretty great.

    Velen
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    « Reply #32 on: March 04, 2011, 10:29:17 AM »


    Or, getting a buttload of reasons to sue pretty much every Brawl Hacking site in the history of forever. But I digress. >_>;

    They can't really. It would be impractical, and would drain finances, especially if the trials were somehow dragged out.
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    « Reply #33 on: March 04, 2011, 10:47:25 AM »


    Not if they got Phoenix Wright as an attourney, but we just drifted WAY beyond Off-Topic. >_>;
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    Grammar is necessary. Butchering your language isn't. If you don't have time to correct yourself, I don't have time to read your post.
    Your compilation pack is as useless as your quest for approval, and I pity both.

    Climaxing to a jump scare would be pretty great.

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    i like the way you die boi

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    « Reply #34 on: March 04, 2011, 04:31:44 PM »


    Hey Vile, are you seriously considering picking up making a normal editor?

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    VILE
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    « Reply #35 on: March 04, 2011, 04:42:00 PM »


    Hey Vile, are you seriously considering picking up making a normal editor?



    Well all i have to do is change like 2 values in my vertex editor and its practically done.

    I still haven't ported my code to C# though, so until that gets released, there will be no normals.
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