Acrobatic Blader (V.0.6)(Video added)

Started by Angelglory, August 29, 2009, 05:20:42 AM

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August 29, 2009, 05:20:42 AM Last Edit: November 14, 2009, 12:33:39 AM by Angelglory
"Acrobatic Blader" :pit:

This moveset is focused on cutting up enemies with combos and 'aerial raves'. With a bit of practice, you can easily pursue airborne enemies and tear them up some more.

Download V.0.6 here (includes Acrobatic Blader texture + change log)

Video of v0.6 thanks to FoolsGil

What's been changed? Well...:
Current Changelog for V.0.7
-Damage and knockback tweaks to a few moves
-Previous DownB: Blast Off is now UpB: Blast Off
-Beta of 'Aerial Rave' implented into Blast Off
-Beta of new DownB: Ghost Step

Changelog for V.0.6
-Finished Neutral B
-Changed ground version of Neutral B's animation to Side Smash animation
-New Changes/Fixes to Side B:
--Added follow-up attack back into ground version (different from aerial version now)
--Added an alternate follow-up to aerial version via pressing A instead of B (meteor smash)
--Side B can now catch the ledge
-Beta of new Down B: Blast Off, hits enemies straight with set knockback and allows the follow-up 'aerial rave' (Only initial set-up launch complete for now)
-New Side Smash, a spinning slash

Changelog for V.0.4
-Changed gfx and sfx of midair jumps
-Beta of New Neutral B: Resound Blade (both Ground and Aerial versions)
-Changes/Fixes to Side B:
--Only one use in midair (induces freefall)
--Increased the time the hitbox it out, making it easier to hit with the attack
--Increased the distance ground Side B moves
--Reduced damage to be fairer
--Timing on follow-up attack changed, making it combo into Side B better
--Temporarily removed follow-up attack on ground version of Side B
!!Currently unable to latch onto a ledge during/after this attack, be careful!!
-Adjusted knockback/hitboxes of Dash attack so both hits land
-New Down Smash: Vorpal Cleaver, hits in front twice, first hit stuns
-Changed Up Throw animation to throwing item up animation

Changelog for V.0.2
-Increased walking + running speeds
-Increased air mobilty + jump height
-Decreased weight from 94 to 89
-Crouch changed to Victory 1 waiting pose
-New Side B: Sever Ascent, can be used to recover if used in midair, ground version does not lift off of the ground yet, includes a follow-up attack by pressing B at the right time
-New Dash attack, item dash swing animation
-New Up Tilt: Updraft, animation using up throw animation
-New Up Smash: Rending Thrust, animation using up smash animation, first hit box slightly in front marked with a burst effect
-New Side Tilt: Phantom Sting, forward throw animation, invisible hit box marked by a slash effect
-New Side Smash, item tilt swing animation
-New Up Air: Whirling Slash, only hits three times and sends enemies upwards, uses up smash animation
-New Down Air: Razor Edge, added start-up lag on Down Air, now spikes as dangerously as G-Dorf's DAir, added more landing lag
-Down Taunt is now Final Smash animation, sped up slightly
-WIP Neutral B: Resound Blade, changed to Victory 3 animation, does nothing at the moment

Coming in future releases: (Some things may change)
-Add new graphics
-Fixing mixed up graphics
-Adjust damage and hitboxes for moves
-Correcting blade placement in various moves.
-Remove Gliding completely
-Add charging to Neutral B
-Implementing the 'aerial rave' feature
-New Final Smash: Cut the Horizon

Screenshots, so you monkeys can stop bawwing




That looks really cool. Good work!

Thats pretty tight....
i'll download it nao

not bad! ive been waiting for a Pit psa. lemme test it out kwik


I love this moveset, but its really broken, I'm especially talking about his Side B, there is no way that Pit can be killed as long as he can do that attack over and over again =p

But don't get me wrong, its still an epic moveset, I've been waiting forever for a pit one XD

Yeah, it's side B is really hard to hit anyone with. But i'm really looking forward to the next release to see all the fixes. This is a really great Pit moveset! Congrats =D

Thanks for the input, I'll fix those problems in the next release. It is intended to be his only recovery move anyway.

Well it should be like Ike's Quick draw, it can cover a large area, but can only be used once in the air

August 30, 2009, 12:12:38 AM #9 Last Edit: August 30, 2009, 05:20:41 AM by Angelglory
Okay, V.1.0. is almost ready for release, here's what to expect:

-Changed gfx and sfx of midair jumps
-Beta of New Neutral B: Resound Blade (both Ground and Aerial versions)
-Changes/Fixes to Side B:
--Only one use in midair (induces freefall)
--Increased the time the hitbox it out, making it easier to hit with the attack
--Increased the distance ground Side B moves
--Reduced damage to be fairer
--Timing on follow-up attack changed, making it combo into Side B better
--Temporarily removed follow-up attack on ground version of Side B
!!Currently unable to latch onto a ledge during/after this attack, be careful!!
-Adjusted knockback/hitboxes of Dash attack so both hits land
-New Down Smash: Vorpal Cleaver, hits in front twice, first hit stuns
-Changed Up Throw animation to throwing item up animation


Come and get it, V.1 is ready for release.

Aaaand, here's what to possibly expect in the next update:
-Finished Neutral B
-New Changes/Fixes to Side B:
--Added follow-up attack back into ground version (different from aerial version now)
--Added an alternate/additional follow-up to aerial version (spikes but still puts you into a helpless state)
--Side B can now catch the ledge
-Beta of new Down B: Blast Off, hits enemies straight with set knockback which allows the follow-up 'aerial rave'
-Fixed to Side Smash so both hits can actually land

I like the additions to the newest version, especially that sexy down smash ;)

I can't wait for the next version so I can see what you're trying to do with the neutral B

Oh and I found this weird glitch, well its not really a glitch, but its weird. At least it doesn't affect gameplay