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« Reply #15 on: April 09, 2011, 01:03:05 AM » |
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This was the most detailed written tutorial i have come across so far. For what its worth I truly appreciate you taking the time out to type it.
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« Last Edit: April 09, 2011, 01:13:27 AM by Sasuke Uchiha »
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« Reply #16 on: April 29, 2011, 09:55:01 PM » |
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Can you tell me how to do this with another game? That's not brawl? Please also tell me if there's a way to export the sounds too.
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« Reply #17 on: April 29, 2011, 09:58:32 PM » |
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What game is it? Does it use a brsar? Because if it uses a brsar, it is the same way to do normally. Unfortunately though, you can only hear the sounds by using brawlbox, you can't export them to convert them into wav file to be used after for example in Brawl. To export the sounds, you're forced to use smashbox v57, and if you use a 64 bit computer, it won't work (the export).
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« Last Edit: April 29, 2011, 09:59:24 PM by Psycho Philia »
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Oh bomb, no one understands you. You have to be expressive with your feelings. Don't worry, Philia will help you with that. Fu fu fu fu.... Kitare, Saitan no Ikazuchi! Ikare, sousei no daichi! Ribaasukuruseidaaa!
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« Reply #18 on: April 29, 2011, 10:06:18 PM » |
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What game is it? Does it use a brsar? Because if it uses a brsar, it is the same way to do normally. Unfortunately though, you can only hear the sounds by using brawlbox, you can't export them to convert them into wav file to be used after for example in Brawl. To export the sounds, you're forced to use smashbox v57, and if you use a 64 bit computer, it won't work (the export).
That means no CON3 sound effects for Smashclash's Naruto for me T-T
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« Reply #19 on: April 29, 2011, 10:09:39 PM » |
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If it doesn't use a brsar, yeah it's completely sure.
I know the other games than brawl that use brsar can have their sounds heard in Brawlbox, I did it with Tos 2 as the majority (not all) of the sounds are in a brsar. They also can be extracted, but as I use a 64 bit computer, I had to ask someone to extract the sounds I wanted. (I thank him again for that now that I'm on it)
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Oh bomb, no one understands you. You have to be expressive with your feelings. Don't worry, Philia will help you with that. Fu fu fu fu.... Kitare, Saitan no Ikazuchi! Ikare, sousei no daichi! Ribaasukuruseidaaa!
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« Reply #20 on: July 28, 2011, 12:34:41 PM » |
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wait how exactly can we figure out what sound we want to replace?
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Soon enough... I'll show you my true power.
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« Reply #21 on: August 06, 2011, 08:08:17 PM » |
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If this method works on Brawl's BRSAR, will it work on other BRSAR's, as long as it's from a Wii game?
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« Reply #22 on: August 28, 2011, 02:08:25 PM » |
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Sorry for being so late, but I didn't come here from a long time, but I want to answer one question... Anyway, NaruZeldaMaster, to answer your question, yes, it works with other brsar. (take Tos 2 as an exemple) But the problem is thatyou can only hear them, not extract them. To extract them, you have to ask someone who has a 32 bit computer to do it for you. (as I already said)
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Oh bomb, no one understands you. You have to be expressive with your feelings. Don't worry, Philia will help you with that. Fu fu fu fu.... Kitare, Saitan no Ikazuchi! Ikare, sousei no daichi! Ribaasukuruseidaaa!
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« Reply #23 on: December 17, 2011, 08:59:55 AM » |
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Psycho P., I have a problem!
I've followed all your steps, and I'm STILL getting nothing...
I'm trying to Preview Falco's Sounds, but for some reason, after exporting and naming his file "[17F].rwsd" like I'm supposed to (minus the quotation marks, of course), His sounds do not appear. Instead, I find his FileNodeIndex at 0, whatever that means.
Please help me.
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Formally Known As The Ant Formally Known As Flik
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« Reply #24 on: December 24, 2011, 09:45:59 PM » |
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the brawlbox for SFX might be hard to get used to....
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