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« Reply #6195 on: December 13, 2014, 01:14:30 PM » |
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He was. Link's max PSA file size is about 525KB, has Action Override Entry, Action Override Exit, two Projectiles, and has a BrawlEx rel. The only issue Link has is that he has a low number of Actions. Pit is similar as well. Pit's max PSA file size is 525 KB, has Action Override Entry, a Projectile, a good amount of Actions, and has a BrawlEx rel. The only issue Pit has is that he doesn't have Action Override Exit. So both Link and Pit are good options if we want to make transforming characters. Not a Zelda/Sheik or Samus/ZSS like PSA, but something like that.
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Before someone attacks me: No, I won't say/accept the term "American" to refer exclusively to people or things from the United States. America is a continent and deal with it. I'm an American, but not necessarily from the U.S.
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« Reply #6196 on: December 13, 2014, 02:32:11 PM » |
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If you want a pseudo transformation PSA with model changers, then I would suggest you go with Link or Toon Link, as you're going to need the Action Override Exits.
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« Reply #6197 on: December 13, 2014, 04:56:11 PM » |
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If you want a pseudo transformation PSA with model changers, then I would suggest you go with Link or Toon Link, as you're going to need the Action Override Exits.
What would happen if you DON'T have that action?
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Before someone attacks me: No, I won't say/accept the term "American" to refer exclusively to people or things from the United States. America is a continent and deal with it. I'm an American, but not necessarily from the U.S.
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« Reply #6198 on: December 13, 2014, 05:03:53 PM » |
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You won't be able to use Model Changers throughout all the needed Actions.
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« Reply #6199 on: December 14, 2014, 02:14:46 AM » |
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size seems good even when i know pokemons have low filesize unless you rigg all the dogs on the same skeleton doing animations for all 3 plus zoroark the motion size will go trough the roof.
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« Reply #6200 on: December 14, 2014, 07:52:53 AM » |
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What I'll do is have two different versions of the model. Only Zoroark for animation and the merge for the actual stuff.
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« Reply #6201 on: December 14, 2014, 09:52:30 AM » |
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size seems good even when i know pokemons have low filesize unless you rigg all the dogs on the same skeleton doing animations for all 3 plus zoroark the motion size will go trough the roof.
Dogs? I thought Entei was a Lion and Raikou was a Sabertooth Tiger (cats).
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Before someone attacks me: No, I won't say/accept the term "American" to refer exclusively to people or things from the United States. America is a continent and deal with it. I'm an American, but not necessarily from the U.S.
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« Reply #6202 on: December 14, 2014, 10:08:32 AM » |
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Just call them "The Legendary Beasts". It makes things a lot easier.
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« Reply #6203 on: December 14, 2014, 11:06:44 AM » |
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Dogs? I thought Entei was a Lion and Raikou was a Sabertooth Tiger (cats).
dogs cats beasts name them what you fell like naming.
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« Reply #6204 on: December 14, 2014, 11:57:34 AM » |
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"The Legendary Beasts".
^This.
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Before someone attacks me: No, I won't say/accept the term "American" to refer exclusively to people or things from the United States. America is a continent and deal with it. I'm an American, but not necessarily from the U.S.
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« Reply #6205 on: December 15, 2014, 02:44:55 PM » |
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A bit of an announcement. Based on the wishes of a modder who stopped working on a PSA of theirs a long time ago, I decided to take up on his PSA. Based on how much people would want such a PSA, I might make a PSA of the character Misery from the game Onechanbara: Bikini Zombie Slayers for the user JCentavo. It's a bit of an out there obscure game, which might give this PSA a bit of chance to shine. I'll be putting her in a future poll for if/when Raptor, Wisp, Zoroark, and Team Rocket's Meowth are finished, depending on how much support and interest the idea gets. To make things easier for users who don't know if they want to support the idea or not, here's the planned moveset I have for her. -Attributes- -Special Attributes- -Standard Attacks- -Smash Attacks- -Air Attacks- -Throws- -Specials-
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« Reply #6206 on: December 15, 2014, 09:45:19 PM » |
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there's no "never heard of it" option
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I'M JUST A DOOD
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« Reply #6207 on: December 15, 2014, 09:55:29 PM » |
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« Reply #6208 on: December 16, 2014, 09:06:52 AM » |
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I remember using a BETA of that PSA. It was... weird. But well, I'd like to see how it'll come up with you working on it.
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"Atone for my sins? I don't have any sins to atone for nor have I forced such a meaningless concept on anyone." -Archer
Best color, most stars, and least amount of power. The good life. Learning sucks, yeah, but it's from learning that you can eventually create masterpieces.
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« Reply #6209 on: December 16, 2014, 02:53:02 PM » |
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dogs cats beasts name them what you fell like naming.
Pokémon :v Btw i love obscure games so i support this moveset, sounds interesting. Kinda Off-topic but. I almost finish the stage, but im not so good at texturing so well have to find out someone who knows a lot about texturing. As for the jungle, im working on it so it looks like the n64 one (higher poly of course) If youll like to add something else to the stage let me know Also im working on the dhd articles too, i hope they work as im expecting. Also2 yep ill fix the jaw bone. (Those pokemans models are too glitchy :v)
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« Last Edit: December 16, 2014, 02:56:20 PM by Anivernage »
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