Real quick question about Motion Pacs

Started by flyinelk212, March 21, 2011, 03:45:46 AM

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Hey guys,

So I understand what motion pacs do, and that some vertextures include them to make the vertexed character more accurate to what their going for.

However, here's two quick questions:

1. Where do I put them?
2. Do motion pacs effect the entire character model? In other words, if I apply the motion pac that came w/ Zero 3.1 (over Link), will that motion pac effect EVERY costume slot of Link's, or can I set it up to just one of Link's?

Probably a stupid question, but I'd appreciate an answer.

March 21, 2011, 03:52:28 AM #1 Last Edit: March 21, 2011, 03:53:30 AM by Volt_Storm_7
Motion effect every model/texture in that folder, when you put a motionetc in a Character's folder in the fighter folder.

So it goes
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riivolution//      sd/brawlmods/textures/fighter/character/fitcharactermotionetc.pac
gecko//            sd/private/wii/app/rsb[whatever Region you are]/pf/fighter/character/fitcharactermotionetc.pac
http://forums.kc-mm.com/index.php?topic=41055.0
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Got it. Thanks a bunch! :)

I'll love the day when we can figure out how to map motion pacs to individual character slots.

Quote from: flyinelk212 on March 21, 2011, 04:17:30 AM
Got it. Thanks a bunch! :)

I'll love the day when we can figure out how to map motion pacs to individual character slots.
You can do one-size slot mods through animations.
It involves renaming bones so you can resize a character with animations. The rest of the slots will be unaffected though.
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