How do I change the frequency of the .wav without ruining it? [RESOLVED]

Started by SSJCerious, March 27, 2011, 07:23:43 PM

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Whenever I try to make my own announcer call with Sawnds, it sounds horrible in game. Why is this?

EDIT: I figured out that the .dat is set to a frequency of 16000, but the .wav is 44100. How do I change the frequency of the .wav without ruining it?

EDIT2: RESOLVED BY JAKLUB

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Central Thread:
http://forums.kc-mm.com/index.php?topic=21501.msg402601#msg402601

Cuz ur voice is terrible?

*Smacked*

Can you be more specific as to how "terrible" it sounds?
Like has the audio quality been dropped or something?

NO, it turns into a completly different thing. (yeah shouldve been more specific)
I replaced Toon Links call with Young Links, but in game it sounds like a sick cow groaning :srs:

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Central Thread:
http://forums.kc-mm.com/index.php?topic=21501.msg402601#msg402601

Quote from: SSJCerious on March 27, 2011, 07:37:01 PM
NO, it turns into a completly different thing. (yeah shouldve been more specific)
I replaced Toon Links call with Young Links, but in game it sounds like a sick cow groaning :srs:

It would be awesome if you could post a video of this... cuz if thats what it sounds like, It's probobly hilarious... XD

But beyond recording and editing the sound itself, I cant go much beyond putting it in-game.

I did it with Sawnds...I dont understand why it wont work, it works for uguu's sasuke announcer call....

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Central Thread:
http://forums.kc-mm.com/index.php?topic=21501.msg402601#msg402601

Frequency of your wav must match the frequency of dat.

Use Audacity for wav editing. It shouldn't sound bad after the frequency change. If it does - well, there is not much you can do about it (except re-recording I guess).
As you may have noticed, I don't answer PMs with problems anymore.

*sigh* I guess I'll have to rerecord. Thanks jaklub!

Thanks to soul for this sexy siggy!
Central Thread:
http://forums.kc-mm.com/index.php?topic=21501.msg402601#msg402601