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« Reply #226 on: July 27, 2011, 03:41:39 PM » |
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As I said, you need to close your SmashBox each time you insert a sound, or else you will not get a good preview.
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« Reply #227 on: July 27, 2011, 03:44:26 PM » |
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As I said, you need to close your SmashBox each time you insert a sound, or else you will not get a good preview.
I do, what I'm saying is the end result when I open it back up. And it's also the result in game
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« Reply #228 on: July 27, 2011, 03:45:00 PM » |
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I've already said that I need to see your .wav file, too.
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« Reply #229 on: July 27, 2011, 03:46:21 PM » |
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Actully It kinda died on me, I can insert a sound into a new one and send that to you if it will be sufisten
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« Reply #230 on: July 27, 2011, 03:46:59 PM » |
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Just give me your .wav file, through PMs or not.
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« Reply #231 on: July 27, 2011, 03:52:48 PM » |
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Just give me your .wav file, through PMs or not.
It's not that I need you to insert it, otherwise you'd end up doing everything beacuse most of the sounds I'm trying to insert are longer I can easily solve the problem by just re inserting the other sounds, I jsut wanted to see if I could get around that.
Anyway for whatever porpuse here it is: http://www.mediafire.com/?xdxziv9424j05rs
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« Reply #232 on: July 27, 2011, 03:56:59 PM » |
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Just successfully inserted that sample. The Jigglypuff voice, wave 35, plays nicely.
I don't know what are you talking about.
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« Reply #233 on: July 27, 2011, 03:59:07 PM » |
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Hm. Must just be an effect of my computer then
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« Reply #234 on: July 27, 2011, 04:33:28 PM » |
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I'm looking to replace Jigglypuff's sound effects with her sound effects from the PAL version. I attempted to do this by downloading joem3693's Japenese sound effects pack, exporting group 29 as a sawnd file, and importing it into my brsar file. Unfortunately, it doesn't seem to be working properly. The vocal sound effects show up when I view it in smashbox, but the other set of sound effects (jumping, ducking, rolling, etc.) do not. I believe you mentioned at some point that the file structure would have to match, and here they do not; there are more waves in joem3693's version. The question I have is, how could I get around this? Will I have to export each sound as an individual wav file and then re-import all of them, or is there a way to get the sawnd files to behave properly? Edit for anyone rereading the thread: I was confused while writing this. I actually wanted to copy NTSC-J sound effects to an NTSC-U brsar.
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« Last Edit: September 24, 2011, 09:34:03 PM by player_03 »
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« Reply #235 on: July 27, 2011, 04:35:38 PM » |
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Okay, Sawndz 0.11, anyone who had problems with brsar-breaking sounds or needed a tutorial should try this one. http://www.mediafire.com/?pbc4lgzijx8dttd@up: If you have PAL versions, sounds will not match. You have to manually export every Purin sample and get it into your PAL brsar.
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« Reply #236 on: July 27, 2011, 04:38:00 PM » |
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so if the goku sfx pack can also go in pal brsar now? and the new SFX packs there is made? if so we just needing to edit SFX IDs in PSA and PAL got SFX packs too
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« Last Edit: July 27, 2011, 04:40:42 PM by Bender Bending Rodríguez »
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I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later![](http://i.imgur.com/riX4iOf.gif)
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« Reply #237 on: July 27, 2011, 04:40:12 PM » |
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If you want to have Goku-sounding Goku (lol) in PAL SSBB: - you need to reinsert every sound manually because of wonderful multilingual crowd cheers in PAL version - you have to modify the sound IDs in FitCaptain.pac So yeah. It's possible, but requires a bit of work
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« Reply #239 on: July 27, 2011, 05:24:29 PM » |
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If you have PAL versions, sounds will not match. You have to manually export every Purin sample and get it into your PAL brsar.
I'm aware of this, which is why I'm taking the sounds from joem3693's brsar rather than the PAL brsar. joem3693 already did the work of copying everything over; his file seems to almost exactly match the NTSC file's structure. I did notice that he added a single extra sample to the Purin voice sound effects (total of 45, not 44). I'd like to remove this final (unused) sound effect and try copying the group again, but I'm not sure how to do so. I know this has probably been explained already, but I'm not sure where. Could you point me towards some instructions? Edit for anyone rereading the thread: I was confused while writing this. I actually wanted to copy NTSC-J sound effects to an NTSC-U brsar.
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« Last Edit: September 24, 2011, 09:33:12 PM by player_03 »
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