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« on: April 07, 2011, 05:30:38 PM » |
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First, this guide is for a special attack. (B, Side B, Down B, Up B)
With this, the attack will have three stages, and you will be able to roll dodge out of it, and shield out of it.
Go to the actions tab and find which action you want to change.
112- Neutral B 113- Side B 114- Up B 115- Down B
Now, find a different action that you will no longer be using. Do not use any of the above. 117 and up are able to be used
Once you decide which you will be replacing, go to your desired action tab. (the B's)
Delete everything in it, then put this code in.
If: On Ground Change Action: 0, requirment: Button Pressed: 3 Additional Change Action Requirement: On Ground Change Action: E, requirment: In Air Change Subaction: (This is the charging subaction, not the attack) Else Change Action: (The unused action tab), requirement: In Air End If
Subaction (the one you put in above)
Dissallow Certain movements: 0-2 Set/Add Momentum: 1-0, 1-0, 0-0, 0-1 Synchronous Timer: 4 (This timer is important, it tells when you are able to roll out of the charge) Change Action: 1F, requirement: Compare: IC-Basic[1011] >= IC-Basic[3149] Additional Change Action Requirement: Compare: IC-Basic[21001] < IC-Basic[23038] Additional Change Action Requirement: On Ground Change Action: 20, requirement: Compare: IC-Basic[1012] >= IC-Basic[3149] Additional Change Action Requirement: Compare: IC-Basic[21001] < IC-Basic[23038] Additional Change Action Requirement: On Ground Change Action: (unused action), Requirement: Button Not Pressed: 1 (The IC-Basics are for rolling out of the charge, don't worry about not knowing what they are. Also, the values won't show up as those big numbers when you finish the code, but they are, so don't panic.) Asynchronous Timer: (This is when the first charge is completed) Bit Variable Set: LA-Bit[100] [optional]If: Bit not set: LA-Bit[101] Frame speed modifier: (less than 1) End If [/optional] Change Action: (unused action), Requirement: Button Not Pressed: 1 Asynchronous Timer: (This is when the second charge is completed) Bit Variable Set: LA-Bit[101] Change Action: (unused action), Requirement: Button Not Pressed: 1 [If you did the optional] Frame speed modifier: x1[/optional] Synchronous Timer: 2 Change Action Status: 0-0, 0-0, On Ground
Unused action
If: Bit is Set: LA-Bit[101] Change Subaction: Fully charged attack (strongest) Else If: Bit is Set: LA-Bit[100] Change subaction: One charge attack (second strongest) Else Change subaction: Non-charged attack (weakest) End If End If (This checks which LA-Bits were set, [101] being the full charge, which is set at the end of charging subaction, and goes to the designated strongest charge attack, [100] being the half charge, and it goes to that designated charge attack, and if no bits were set, then it goes to the non-charged attack, being the weakest. Since LA-Bits are set until they are cleared, you can cancel the charge and the Bit would stay set.)
Add these codes at the beginning of the respective attacks
Strongest charge attack
Bit Variable Clear: LA-Bit[101] Bit Variable Clear: La-Bit[100]
Second Strongest Charge attack
Bit Variable Clear: La-Bit[100]
Don't add anything to the non-charged attack.
Important!
In both Entry Subactons
Bit Variable Set: LA-Bit[152] Bit Variable Clear: LA-Bit[101] Bit Variable Clear: La-Bit[100] (Clear any other variables from other charge attacks as well)
Wait1 Subaction
If Not Bit is Set: LA-Bit[152] Bit Variable Clear: LA-Bit[101] Bit Variable Clear: La-Bit[100] Bit Variable Set: La-Bit[152] (Clear any other variables from other charge attacks as well) End If
Other information
Only use LA Bit[100+]. Anything less than 100 is unknown to what it does. You don't need to use the values that I used, just make sure you put them in the right place. Don't use the same LA Bit twice. You can make as many charge attacks as you like, as long as you have enough room.
If you have any questions, PM me.
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« Reply #1 on: April 09, 2011, 12:04:35 AM » |
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Very nice, thank you.
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« Reply #2 on: April 27, 2011, 12:54:24 PM » |
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dont mean to curse but, DAMN thats a lot!
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Ace Boom Misoki The God of Wind the Angel of light and the Demon of Darness
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« Reply #3 on: May 12, 2011, 01:58:21 PM » |
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Very detailed, I can hopefully impliment this in my kakashi psa. (it's a pre-shippuden kakashi before he was overloaded with jutsus. True he knew them all before then but back in Naruto he only used jutsus when absolutely needed.) It is possible to use different animarions as well yes? For the three different charges on the actual attacks?
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« Reply #4 on: May 12, 2011, 02:00:19 PM » |
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Not for the charging, but for the actual attacks.
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« Reply #5 on: May 12, 2011, 02:07:32 PM » |
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Not for the charging, but for the actual attacks.
Okay, I'm glad I asked before I made three seperate charging animations XD BTW if I want to do this on Snake, would I have to deleate everything related to his old neutral special? And by that I mean EVERYTHING, meaning all the unneded parts of the attack are gone. Obviously I'm gonna use the same "specialNstart" subaction for his starting animation. which is him forming kakashi's version of chidori and holding it the way he did when he fought zabuza. Also a quick simi-off topic question. If I attatch a graphic to the have N bone and scaled it a whoooole lot bigger in one direction. Would that graphic stretch or just appear in the center of the have N bone? :l
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« Reply #6 on: May 12, 2011, 05:16:49 PM » |
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1. You would delete everything in the original attack.
2. Not sure never tried that before. Try it, if you want. And give me the results, too, I'm curious.
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« Reply #7 on: May 12, 2011, 05:45:08 PM » |
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1. You would delete everything in the original attack.
2. Not sure never tried that before. Try it, if you want. And give me the results, too, I'm curious.
Okay, I think I can get it now (somewhat) I'm using chidori spear as the second charge of Kakashi's Neutral B. So I'm hoping I can find a good lightning effect and bamo(At least hoping my idea works XD) instant chidori spear ne? can you get a little more in depth about the stuff to do in the actions tab? Even with this much I can't wrap my head around it lol
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« Reply #8 on: May 13, 2011, 08:06:01 PM » |
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Hey, when you set the ICbasics for rolling out of the charge, what do I put the numbers on when I put the big numbers in the value?
Do I use Value or Scalar?
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« Reply #9 on: May 18, 2011, 05:49:14 PM » |
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Okay, so far so good :l But I gots a question, which one do I use for the Change action status? :l And what do I put in it? This one: This One: Or this one?:
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« Reply #10 on: May 18, 2011, 07:07:40 PM » |
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« Reply #11 on: May 18, 2011, 08:08:25 PM » |
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When I try to open the exacutable file in the lib folder I get this :l
"Failed to load Main-class manifest*blah Blah*"
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« Reply #12 on: May 19, 2011, 07:51:59 PM » |
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You need to have the latest version of java installed.
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« Reply #13 on: May 19, 2011, 09:05:41 PM » |
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You need to have the latest version of java installed.
Okay, I installed the latest Java....still the same error Also the main one creates all the files except he attributes one <_< Can you send me a copy of the most recent update to the "attributes" file?
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« Reply #14 on: May 23, 2011, 01:17:37 PM » |
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Is there a way to put it all in by copy and paste? It's not that it's too long. It's that how can we possibly know which ones to use?
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