BRSAR Notes - *Pretty Much Complete*

Started by VILE, May 17, 2011, 09:03:57 AM

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May 17, 2011, 09:03:57 AM Last Edit: May 17, 2011, 11:27:39 PM by VILE
Took me a few hours, knock yourselves out.

Sorry but you are not allowed to view spoiler contents.
Zephiel:
You know what I really like on my stack smash?
Texture updates.

Androu1:
@Zephiel: “your” Stack Smash?

May 17, 2011, 04:23:48 PM #1 Last Edit: May 17, 2011, 04:31:02 PM by Jaklub
Not sure, but I think I found something wrong.
0x00(4) - Offset to String (relative to 0x00 in String Relocation Group)
I think it should be
0x00(4) - Offset to String (relative to 0x08 in SYMB Header)
as skipping A818 bytes from 0x0 in String Relocation Group takes you to "d_player_versus_common". Skipping from 0x08 in SYMB Header takes you to "snd_player_system" instead (and there are no strings before it), which seems to make more sense.
As you may have noticed, I don't answer PMs with problems anymore.

Quote from: Jaklub on May 17, 2011, 04:23:48 PM
Not sure, but I think I found something wrong.
0x00(4) - Offset to String (relative to 0x00 in String Relocation Group)
I think it should be
0x00(4) - Offset to String (relative to 0x08 in SYMB Header)
as skipping A818 bytes from 0x0 in String Relocation Group takes you to "d_player_versus_common". Skipping from 0x08 in SYMB Header takes you to "snd_player_system" instead (and there are no strings before it), which seems to make more sense.

*fixed*

Thanks for spotting that, didn't test it but I don't doubt that I would have made a mistake like that, it was pretty hectic writing all those relocation groups.
Zephiel:
You know what I really like on my stack smash?
Texture updates.

Androu1:
@Zephiel: “your” Stack Smash?

anything else i should know about this? cuz i wanna greatly extend a sound to put steve erkal in the "GO" and "time" announcers

I don't think you realise that there are thousands (or high hundreds) of offsets to edit. Unless you write a program for this, it is virtually impossible.
Zephiel:
You know what I really like on my stack smash?
Texture updates.

Androu1:
@Zephiel: “your” Stack Smash?

this will be useful *copys*

Quote from: VILE on July 03, 2011, 07:55:10 AMI don't think you realise that there are thousands (or high hundreds) of offsets to edit. Unless you write a program for this, it is virtually impossible.
well not impossible...
just take an ungodly amount of time,
and a critical amount of brain power to make it work right... heh

[spoiler]Quote: Friedslick6
you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
But the coolest part was that you didn't stop working on it despite that.

Quote: Internet Explorer
you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

quote: Greg
You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

Quote from: Tcll on July 03, 2011, 02:03:54 PM
this will be useful *copys*
well not impossible...
just take an ungodly amount of time,
and a critical amount of brain power to make it work right... heh

That's why I said it was "virtually" impossible :P

The amount of time to edit 1 sound would be more than that of the time it would take to write  a BRSAR extracting and compiling program.
Zephiel:
You know what I really like on my stack smash?
Texture updates.

Androu1:
@Zephiel: “your” Stack Smash?

i also came here to look because jaklub uploaded a video with sonic's announcer rediculously long without speed-up or slow-down

@mods

may I suggest a move to the programming board

and if better, create a sub-board "Notes" :)

[spoiler]Quote: Friedslick6
you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
But the coolest part was that you didn't stop working on it despite that.

Quote: Internet Explorer
you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

quote: Greg
You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.