How to replace mario's Fludd with ike's sword?

Started by the98pika, May 18, 2011, 10:39:37 PM

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I'm making a PSA and i need ike's sword for mario if you could tell me how that would be awesome!
Thanks in advance!
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ikes sword is part of ikes model if i remember right not sure about the fluddi'd have to check if its its own model. but for the sword at least u need to hex it off and add it to its own mdl0 file. then if the fludd is its own model then just replace it. unfortunatly i don't know how to switch polygons if its part of mario.

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Mario's Fludd has its own model, so then i have to Hex ike's sword off then create its own mdl0 file and then replace mario's fludd is that what your saying if so thanks for the help i'll give it a try. :)
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Just go into Kirby's Ike cap file, and I believe that there's a model of the sword in it.

Or you can just use Ike's second sword (the one that he uses for Aether) which is a model that comes in one of his costume files (such as FitIke00.pac/FitIke00.pcs etc)

Quote from: Cascade on May 19, 2011, 04:40:56 PM
Just go into Kirby's Ike cap file, and I believe that there's a model of the sword in it.
You were right thanks!

Quote from: SDo0m CaRdAvEr0Us on May 19, 2011, 04:42:11 PM
Or you can just use Ike's second sword (the one that he uses for Aether) which is a model that comes in one of his costume files (such as FitIke00.pac/FitIke00.pcs etc)
You were right too thanks!

So now that i got ike's sword model in a mdl0.file i just replace mario's fludd with ike's sword and for the textures:


Pump001 ---> Fit_Ike07 (It has the handle)
PumpEVtank ---> Fit_IkeBlade (Its the blade texture)
Also do i  need to rename the model and/or texture?
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why not replace the side-B cape it is already at a hand bone
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Quote from: MarioDK on May 19, 2011, 05:22:29 PM
why not replace the side-B cape it is already at a hand bone
There's no model or texture in the fitmario00.pac/.pcs for it :(
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Quote from: the98pika on May 19, 2011, 05:24:49 PM
There's no model or texture in the fitmario00.pac/.pcs for it :(
it is inside the fitmotion.pac
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also so ppl dont have to replace fludd with sword on any vertex/texture they got :D but they have to on my mario PSA for the capes
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Awesome thank you everyone i got it done! i hope the texture gets fixed when i re-texture it though.
I replaced it with mario's cape :)
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Yeah it really helped me out i wonder if i could do the same to a character...hmm...
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May 20, 2011, 11:09:37 AM #14 Last Edit: May 20, 2011, 11:10:43 AM by MarioDK
i also used hammer over Cape :D for my SMBZ mario moveset
you can just add one more texture just by import texture in brawlbox
you can send me the texture you wanted and the fitmotion so i do it that
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