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law_law
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    « on: May 20, 2011, 12:28:19 PM »


    I need to kno how dp ppl vertex a item to a differnt spot without it moving everywher..... for example when beyond vertexed zero how did he make zero's shoulderpad(link's sheth) stay on his shoulder instead of moving everywher
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    DrPanda
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    « Reply #1 on: May 20, 2011, 12:45:08 PM »


    If the two parts are close together, you can just rename the bone to match the one you want it to follow.

    Otherwise you'd have to re-attach the polygon altogether.

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    law_law
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    « Reply #2 on: May 20, 2011, 04:17:54 PM »


    If the two parts are close together, you can just rename the bone to match the one you want it to follow.

    Otherwise you'd have to re-attach the polygon altogether.




    do i do that in 3ds max or what?   
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