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« on: May 21, 2011, 12:35:05 PM » |
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I was thinking of the recent advancements in Brawl hacking and it hit me. "Is it possible to make sprite characters? After brainstorming for a bit, the answer turns out to be yes, but only after the MDL0 converter is finished. Here's how. (Warning, big Pic ahead!!) It's quite possible i'm COMEPETELY wrong with this process, but I dont see how. Let me know if you see some sort of flaw.
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« Reply #1 on: May 21, 2011, 12:36:27 PM » |
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They have to be mdl0 and I think they aren't
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SSBB FC:0775-8556-4547 SSBB Name: Omega SSBB hack matches: If you want to Brawl with me with PSAs/textures please use these. If you want to add anything just PM me. Fixed the desync problem! SSBB rank: I don't even know
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« Reply #2 on: May 21, 2011, 12:37:32 PM » |
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How about actually reading the whole process before commenting. It says it would require the MDL0 converter.
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« Reply #3 on: May 21, 2011, 12:41:40 PM » |
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omg a 8 bit mario joins SSBB
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I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later
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« Reply #4 on: May 21, 2011, 12:49:30 PM » |
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omg a 8 bit mario joins SSBB
This is what I want. Same with Paper Mario. Also, for that Sonic I could use it for my Nostalgia Sonic PSA(In progress)
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« Reply #5 on: May 21, 2011, 01:00:31 PM » |
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I think sprites may just not fit into Wii's memory. Nonetheless, interesting idea and if it worked somehow, beautiful things would happen.
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« Last Edit: May 21, 2011, 01:04:05 PM by Jaklub »
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As you may have noticed, I don't answer PMs with problems anymore.
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« Reply #6 on: May 21, 2011, 01:07:30 PM » |
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Yeah, this would be great. Imagine, super smash bros in 8 bit graphics XD
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FC: 2191-7379-6272
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« Reply #7 on: May 21, 2011, 01:22:13 PM » |
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I think sprites may just not fit into Wii's memory. Nonetheless, interesting idea and if it worked somehow, beautiful things would happen.
The sprites are textures, which can easily be loaded into through the wii's memory.
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« Reply #9 on: May 21, 2011, 01:29:35 PM » |
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The sprites are textures, which can easily be loaded into through the wii's memory.
The problems is that if you want to have well animated sprites, you'll need LOTS of textures.
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As you may have noticed, I don't answer PMs with problems anymore.
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« Reply #10 on: May 21, 2011, 02:00:41 PM » |
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The problems is that if you want to have well animated sprites, you'll need LOTS of textures.
Thats true of super advanced sprites from more recent games, but this will be simple for early games like Mario Bros. Ect.
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« Reply #11 on: May 21, 2011, 02:10:26 PM » |
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it's good for a basic concept I guess... (for what tools we currently have)
once I crack the Material-Shaders and TEV's, you can expect to see sprite animations
a close example would be: look at Pika's eyes... a script controls which texture to display on the face of the object
so yea... PW's working on an script editor though >_> I was planning on it, but he's way over me...
Aww frig, double post but whatever. Tech my method is a WHOLE lot simpler than what I believe your describing. My method involves direct model animation, while yours would include countless hours of script editing just for a polygon to show a particular texture for each animation.
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« Reply #12 on: May 21, 2011, 03:03:24 PM » |
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The problems is that if you want to have well animated sprites, you'll need LOTS of textures.
Yeah, but you could probably just make them 8 by 8....
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FC: 2191-7379-6272
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« Reply #13 on: May 21, 2011, 03:05:06 PM » |
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SSBB = for sure now the new Mugen with soon more char. slots+more stages slots+.dae importer+this now
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I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later
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