Brawl imports : Sprite Characters (Concept)

Started by Roo, May 21, 2011, 06:35:05 PM

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I was thinking of the recent advancements in Brawl hacking and it hit me. "Is it possible to make sprite characters? After brainstorming for a bit, the answer turns out to be yes, but only after the MDL0 converter is finished. Here's how. (Warning, big Pic ahead!!)



It's quite possible i'm COMEPETELY wrong with this process, but I dont see how. Let me know if you see some sort of flaw.

They have to be mdl0 and I think they aren't

SSBB FC:0775-8556-4547
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[spoiler]Additional Smileys that KC-MM doesn't have or are hidden:

How about actually reading the whole process before commenting. It says it would require the MDL0 converter.

omg a 8 bit mario joins SSBB
I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later

Quote from: MarioDK on May 21, 2011, 06:41:40 PM
omg a 8 bit mario joins SSBB

This is what I want.
Same with Paper Mario.
Also, for that Sonic I could use it for my Nostalgia Sonic PSA(In progress)

May 21, 2011, 07:00:31 PM #5 Last Edit: May 21, 2011, 07:04:05 PM by Jaklub
I think sprites may just not fit into Wii's memory. Nonetheless, interesting idea and if it worked somehow, beautiful things would happen.
As you may have noticed, I don't answer PMs with problems anymore.

Yeah, this would be great.
Imagine, super smash bros in 8 bit graphics XD

FC: 2191-7379-6272

Quote from: Jaklub on May 21, 2011, 07:00:31 PM
I think sprites may just not fit into Wii's memory. Nonetheless, interesting idea and if it worked somehow, beautiful things would happen.

The sprites are textures, which can easily be loaded into through the wii's memory.

it's good for a basic concept I guess...
(for what tools we currently have)

once I crack the Material-Shaders and TEV's,
you can expect to see sprite animations >D

a close example would be:
look at Pika's eyes...
a script controls which texture to display on the face of the object

so yea...
PW's working on an script editor though >_>
I was planning on it, but he's way over me...

[spoiler]Quote: Friedslick6
you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
But the coolest part was that you didn't stop working on it despite that.

Quote: Internet Explorer
you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

quote: Greg
You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

Quote from: Roo on May 21, 2011, 07:22:13 PM
The sprites are textures, which can easily be loaded into through the wii's memory.
The problems is that if you want to have well animated sprites, you'll need LOTS of textures.
As you may have noticed, I don't answer PMs with problems anymore.

Quote from: Jaklub on May 21, 2011, 07:29:35 PM
The problems is that if you want to have well animated sprites, you'll need LOTS of textures.

Thats true of super advanced sprites from more recent games, but this will be simple for early games like Mario Bros. Ect.

Quote from: Tcll on May 21, 2011, 07:26:22 PM
it's good for a basic concept I guess...
(for what tools we currently have)

once I crack the Material-Shaders and TEV's,
you can expect to see sprite animations >D

a close example would be:
look at Pika's eyes...
a script controls which texture to display on the face of the object

so yea...
PW's working on an script editor though >_>
I was planning on it, but he's way over me...

Aww frig, double post but whatever.

Tech my method is a WHOLE lot simpler than what I believe your describing. My method involves direct model animation, while yours would include countless hours of script editing just for a polygon to show a particular texture for each animation.

Quote from: Jaklub on May 21, 2011, 07:29:35 PM
The problems is that if you want to have well animated sprites, you'll need LOTS of textures.
Yeah, but you could probably just make them 8 by 8....

FC: 2191-7379-6272

SSBB = for sure now the new Mugen with soon more char. slots+more stages slots+.dae importer+this now
I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later

not countless hours :P

try more like 10 minutes to write the scripts (for someone like mario)
^4 minutes with a template
(which of course I will provide because I'm one of the most helpful people on this furom) :af2:

all you really need for the animations are a few lists ;)
^well, for blender anyways

I did manage to get Pika's eyes working as they should...
(through a modded version of the animation method I talked about below)

but that was a different Pika for testing the method :P
blah...

[spoiler]Quote: Friedslick6
you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
But the coolest part was that you didn't stop working on it despite that.

Quote: Internet Explorer
you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

quote: Greg
You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.