basically, you only need to add bones if the new model has less bones than the replaced character's model, as in if you have a model that has 40 bones, and you want to put it over Mario, Mario has 62 bones, so you would need to add 22 bones in order for it to work. if the new model has 86 bones and you still want to replace Mario, then there's no need to add bones.
resizing is a little different, but really only applies if the model is from a game other than Brawl, and even then it depends on the game. models from Pokepark Wii need to be scaled up about 2 or 3 times what they are, but Animal Crossing models need to be scaled down to about 25% of what they are.
a one slot swap is just putting one model over another character, but making it work with the replaced character instead of editing everything to fit the new model. here's a few examples, and they should be in the Vault. one is Geno over Lucas, Geno being a vertex edit of Toon Link. another is Imp Midna over Sheik, Imp Midna being another vertex edit of Toon Link. another is Phoenix Wright over Sheik, Phoenix Wright being a vertex edit of Little Mac. they all act and fight as the character they're over and not as the character they were originally, and that's what makes them a one slot swap.
as for how you go about doing these, i have a basic guide of what to do.
http://forums.kc-mm.com/index.php?topic=9248.0well, it's not so much a guide, as it is just a collection of all my notes, but it still helps.
and if you have questions, just ask.