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Author Topic: Clone Engine/Character Porting Q&A/FAQ Thread ***DO NOT REQUEST .RELS!!***  (Read 346861 times)
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Psycho Philia
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    « Reply #90 on: May 27, 2011, 07:17:16 PM »


    I have an other question, even if once again it is maybe too early to be answered, at least I would know it for sure.

    You said that the clone engine would allow to have more slots, how many exactly? 7 like the 7 forgottens? (I don't remember if this is their name...)

    But my greatest question, is, if the clones have their own slots, what happens with the sounds? Does it mean that you will fight for example Marth vs Roy but this fight will use only one set of voice? Or is there a way to have separate sounds for them? (Because as Roy has his own slot, it would be good to have his own voice too...)

    Oh, and a suggestion, maybe in the opening you can precise on who cloning doesn't work, so the Alloys, and the transforming characters.
    « Last Edit: May 27, 2011, 07:18:10 PM by Psycho Philia » Logged



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    « Reply #91 on: May 27, 2011, 07:21:56 PM »


    one is you answer on Sounds :
    http://www.smashboards.com/showthread.php?t=300069
    i think dant willl make something like that for the more char. slots
    i am more worry about kirby hats
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    « Reply #92 on: May 27, 2011, 07:27:28 PM »


    Ah, I didn't know this, thank you for showing it to me. Unfortunately, it doesn't seem to work well with Riivolution, so for those who use a usb loader or Gecko it is even worse... I hope it will work perfectly one day, I wonder if the created sfx would work correctly and don't make the game freeze if they are put inside the game itself...

    Anyway, I hope it will be finished one day, and truly operational, I will wait all the time needed of course, because it can be very useful! Even to add voices for existing characters for example.
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    « Reply #93 on: May 27, 2011, 07:53:28 PM »


    I am partly worried too.

    He said that he could make them work how he wants them to.

    He can make it so that Kirby gets nothing like if he absorbs an Alloy.

    He could make it so that the power absorbed is the host character's.

    Just wait and see.
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    « Reply #94 on: May 27, 2011, 08:16:56 PM »


    What I am most worried about is if the Clone Engine will be compatible with ASF1nk's CSS. That's my top concern. If it's not compatible, then I will not be using the Clone Engine.
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    « Reply #95 on: May 27, 2011, 09:02:33 PM »


    Why wouldn't it work?
    Just add more values on the CSS and place the extra icons where you want them.
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    « Reply #96 on: May 27, 2011, 09:10:15 PM »


    Hmmm... When I tried the normal blue flaming CSS (which is supposed to work well with other codes) It froze when I added the CSS v3 ds22 posted a while ago that creates a second Marth slot. If the normal one froze I don't even want to try out the custom [tried it, won't work]
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    « Reply #97 on: May 28, 2011, 07:14:59 AM »


    That was not because of the CSS, it was due to it requiring a very special Marth.rel that was kept private. That or a typo in one of the codes(He DID say that a code on that page had a typo).
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    « Reply #98 on: May 28, 2011, 08:31:30 AM »


    Maybe it's because you're forcing an extra slot when the CSS you're using cannot support that many characters.

    Use PW's CSS Organizer (has a nice GUI) and just change around how the CSS looks like for the no. of characters you have (most likely, you'll have to reorganize the whole thing to make it look like ASF1nk's again.
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    « Reply #99 on: May 28, 2011, 10:10:27 AM »


    Totally following this. :O
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    « Reply #100 on: May 29, 2011, 04:09:25 AM »


    can anyone help me
    i try to port marth over rob but i have no idea how
    can anyone give me a short tutorial
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    « Reply #101 on: May 29, 2011, 08:59:17 AM »


    can anyone help me
    i try to port marth over rob but i have no idea how
    can anyone give me a short tutorial

    1) Download the pack from ssbbtailsfan (which has Sephiroth over ROB)
    2) Put the sound Mod code
    3) Your done!

    If you want another moveset just take the entire Marth moveset and rename it to fit ROB.
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    « Reply #102 on: May 29, 2011, 09:21:20 AM »


    where can i find the pack to download
    but when there is a tut can you link me to it so that i can try it on my own
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    Psycho Philia
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    « Reply #103 on: May 29, 2011, 09:26:41 AM »


    http://www.mediafire.com/?oyf6on808v43631

    Here is the Sephiroth over Rob Mastakio, if I recall correctly, this download link should contain a text file for what you have to do.
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    « Reply #104 on: May 29, 2011, 10:27:55 AM »


    thanks man
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