Clone Engine/Character Porting Q&A/FAQ Thread ***DO NOT REQUEST .RELS!!***

Started by Eternal Yoshi, May 23, 2011, 02:07:51 AM

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Err... what are the values for X Charcter has 3 jabs?
Asbel: "To protect those close to us!"
Malik: "To be a completely badass!"
Hubert: "To be a Tsundere nerd!"
Richard: "To be completely FABULOUS!"
All: "WE ARE THE TOGF MANLY MEN BRIGADE!"
-kazemaru95421



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Trying to figure out how the code works?

Let me check.......

will edit or repost when I return.

Being Ninja'd normally stinks, but not in this case.

Be aware that they follow the order on THIS page.
http://opensa.dantarion.com/wiki/IC-Constants

Edit: Oh snap. O_O

Just a moment, I had an idea.

Looking through the page, I see that each character's row is basically 38 bytes when you count 4 for each column.

Huh.

Derp.

Thanks for the info.
Asbel: "To protect those close to us!"
Malik: "To be a completely badass!"
Hubert: "To be a Tsundere nerd!"
Richard: "To be completely FABULOUS!"
All: "WE ARE THE TOGF MANLY MEN BRIGADE!"
-kazemaru95421



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ninja'd - When posting on a forum, you submit a post only to find that someone has posted the same thing only seconds earlier.

How odd. We were thinking the same thing..... again.

You two are unconsciously mentally linked.

Thinking about it will make the ability go away.
Asbel: "To protect those close to us!"
Malik: "To be a completely badass!"
Hubert: "To be a Tsundere nerd!"
Richard: "To be completely FABULOUS!"
All: "WE ARE THE TOGF MANLY MEN BRIGADE!"
-kazemaru95421



[PICTURES REMOVED. Reason: All signature pics must fit a 695x200 frame, even when inside a spoiler.]


I actually calculated the whole list (well almost) yesterday of each character's first offset [jab ??]. I stopped after Wolf because I didn't care about any characters that came after Wolf.
240  Mario
278  DK
2B0  Link
2E8  Samus
320  Yoshi
358  Kirby
390  Fox
3C8  Pikachu
400  Luigi
438  Captain
470  Ness
4A8  Koopa
4E0  Peach
518  Zelda
550  Sheik
588  Popo
5C0  Nana
5F8  Marth
630  GameWatch
668  Falco
6A0  Ganon
6D8  Wario
710  Metaknight
748  Pit
780  ZeroSuitSamus
7B8  Olimar
7F0  Lucas
828  Diddy
860  Poketrainer
898  Pokelizardo
8D0  PokeZenigam
908  Pokefushigis
940  Dedede      
978  Lucario
9B0  Ike
9E8  Robot
A20  Pramai
A58  Jigglypuff
A90  Mewtwo
AC8  Roy
B00  Dr Mario
B38  Toon Link
B70  Toon Zelda
BA8  Toon Sheik
BE0  Wolf
C18  Dixie
C50  Snake
C88  Sonic
CC0  GKoopa
CF8  Warioman
D30  Zakoboy
D68  Zakogirl
DA0  Zakochild
DD8  Zakoball
E10  MarioD


So just add 4 to each value to go to the jab count IC Constant. Then plug in that number for XXX into this code
04B0BXXX 00000003 <-- This 3 is for how many total jabs. in this case 3.

And if you know what you're doing you can also enable or disable constants like crawl for a character or fix multijumps when porting a non multijumper like Ike over a multijumper like Jigglypuff.


EDIT: Added the last 10.

Huh, I must have added wrong.
Asbel: "To protect those close to us!"
Malik: "To be a completely badass!"
Hubert: "To be a Tsundere nerd!"
Richard: "To be completely FABULOUS!"
All: "WE ARE THE TOGF MANLY MEN BRIGADE!"
-kazemaru95421



[PICTURES REMOVED. Reason: All signature pics must fit a 695x200 frame, even when inside a spoiler.]


I'm thinking about how to organize it. I'm thinking by IC-Constant.
I'm sure that the second Jab IC-Constant is for how many jabs in total and the THIRD is for whether they can go into a Jab loop like MK and when.

By character seems to work good too.


Hrm.
I have a question about the codes.

Is there any difference between using an IC constants code like this;

XX has YY's IC-Constant [Dantarion]
C2858928 00000003
2C0400XX 40820008
388000YY 1C040038
60000000 00000000

Or using multiple codes like this?;

Lucas has 3 U0(Jab?) [ssbbtailsfan]
04B0B7F0 00000003

Lucas has 0 Jab [ssbbtailsfan]
04B0B7F4 00000000

Lucas has 1 Rapid Jab [ssbbtailsfan]
04B0B7F8 00000001, etc...
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QuoteImportant Codes for special situations

Ever had a character T-stance when jabbing or ftilting? Freezes when you Double Jump? Well you're reading the right section. Change the corresponding IC and problem solved.

04B0BXXX 0000000Y
IC-Constant modifier
[standardtoater, ds22, and ssbbtailsfan for helping with the variables]

you have to fill in the code yourself.

Sooo.....With this, i saw that there is mewtwo and dixie. What will happen if i use those? Will i get to play as their models or something?
By the way, I think every active hacker in this forum could use less distractions.

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Quote from: Thany on May 27, 2011, 12:35:22 PM
Hrm.
I have a question about the codes.

Is there any difference between using an IC constants code like this;

XX has YY's IC-Constant [Dantarion]
C2858928 00000003
2C0400XX 40820008
388000YY 1C040038
60000000 00000000

Or using multiple codes like this?;

Lucas has 3 U0(Jab?) [ssbbtailsfan]
04B0B7F0 00000003

Lucas has 0 Jab [ssbbtailsfan]
04B0B7F4 00000000

Lucas has 1 Rapid Jab [ssbbtailsfan]
04B0B7F8 00000001, etc...

Yes. You can have only 1 X has Y's ICs but should be able to use multiple of these smaller codes since they all don't run from C2.

QuoteSooo.....With this, i saw that there is mewtwo and dixie. What will happen if i use those? Will i get to play as their models or something?

Err.... note the words DUMMIED OUT.

They do not have any other character data other than an empty effect.pac and in the case of Mewtwo, empty voice clips and a victory tune slot on the disc.