Clone Engine/Character Porting Q&A/FAQ Thread ***DO NOT REQUEST .RELS!!***

Started by Eternal Yoshi, May 23, 2011, 02:07:51 AM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

i ahve a question. with the codes like popo over ice climbers and alloys, gb, and wm, over g&w, can that long code be used to port others? like jiggly over ike?
Quotes:
Sorry but you are not allowed to view spoiler contents.

Rice Climbers?

wat

Anyway, Jiggs needs her IC-Constants modded to go over Ike.

so all i need is the ic-constants code and her files, then it would work?
Quotes:
Sorry but you are not allowed to view spoiler contents.

Yes it should work.

Be sure to modify her .rel to change certain offsets.

oh, darn it, i thought with these codes i wouldnt have to do that. oh well, guess i can wait till someone makes a hack that already has an edited .rel, because i cant edit .rels anymore because i fail at it. thanks for helping me though
Quotes:
Sorry but you are not allowed to view spoiler contents.

Can someone compile a list for me?

I need a seperate section for each character containing which characters can/cannot be ported over, or ported in general.

This will also be useful for the OP
By the way, I think every active hacker in this forum could use less distractions.

Sorry but you are not allowed to view spoiler contents.


Join my website, Brawl Imports, a gathering place for importers!
http://brawlimports.proboards.com/index.cgi

Support Project Darkrai? Put the official Project Darkrai banner in your siggy!
[PICTURE REMOVED. Reason: Total signature pic size exceeds 695x200.]


Any PSA that doesn't use articles seem to be able to be ported.
Asbel: "To protect those close to us!"
Malik: "To be a completely badass!"
Hubert: "To be a Tsundere nerd!"
Richard: "To be completely FABULOUS!"
All: "WE ARE THE TOGF MANLY MEN BRIGADE!"
-kazemaru95421



[PICTURES REMOVED. Reason: All signature pics must fit a 695x200 frame, even when inside a spoiler.]

Quote from: Tempo_ on June 28, 2011, 02:24:10 PM
Any PSA that doesn't use articles seem to be able to be ported.

That doesnt really tell me much though. I need a list of these things with seperate sections:

1) What characters can/cannot be ported to others
2) What characters can/cannot be ported over
3) What characters do/don't have working rels
4) What characters are being worked on
5) A list of all of the rels that have been "released"
By the way, I think every active hacker in this forum could use less distractions.

Sorry but you are not allowed to view spoiler contents.


Join my website, Brawl Imports, a gathering place for importers!
http://brawlimports.proboards.com/index.cgi

Support Project Darkrai? Put the official Project Darkrai banner in your siggy!
[PICTURE REMOVED. Reason: Total signature pic size exceeds 695x200.]


Quote from: ssbbtailsfan on June 28, 2011, 04:24:27 PM
Someone who use PAL test please.

http://www.mediafire.com/?9g86ga77dteef24
List of all IC - Constant offsets for PAL

Be sure to use 04B07 in front of the offset

Thanks to standardtoaster for the Yoshi Crawl code port, which I used as a base to find the other values.

Example Code:

Mario has WallJump
04B0707C 00000001
i dont wanna seem like a  noob(wich i am :S) what program do people use to modify rels?

also lets say i want the marth rel over yoshi do i need to substitute marth values in lets say
on jab
Jab        424
to yoshis? jab wich is
Jab        - 14C so marth rel jab would look like  04B0714C ????
is that correct?

and what should i do with this code or it isnt needed?
XX has YY's IC-Constant [Dantarion, ported to PAL by standardtoaster]
C2853D88 00000003
2C0400XX 40820008
388000YY 1C040038
60000000 00000000
Sorry but you are not allowed to view spoiler contents.

Since you can only have 1 of those XX has YY codes, I recommend you test ssbbtailsfan's code so you can port more than one.

You use a hex editor to mod the offsets of the .rels but for those codes, put the code in the Wii Cheat Code Manager.

THe rules of what you put in the second part and Y value of the one liner IC code is the same as NTSC.

Quote
Important notes for Y values:
For Jabs and Ftilts, do not go over 3.
For FSmash, do not go over 2.
For Multijump, 1 is for normal jumpers, 2 is for true multi-jumpers like  :pit: :kirby:
For Rapid Jab, Glide, Crawl, WallJump, Wall Cling, Zair, and DA -> Crouch, 0 disables it, 1 enables it.

Quote from: Eternal Yoshi on June 28, 2011, 07:07:03 PM
Since you can only have 1 of those XX has YY codes, I recommend you test ssbbtailsfan's code so you can port more than one.

You use a hex editor to mod the offsets of the .rels but for those codes, put the code in the Wii Cheat Code Manager.

THe rules of what you put in the second part and Y value of the one liner IC code is the same as NTSC.


where do i find  xx has yy numbers? because i dont see it in the op also i used an hex editor and it appeared a bunch of number and letters  i dont understand anything :S
Sorry but you are not allowed to view spoiler contents.

Quote from: ssbbtailsfan on June 28, 2011, 04:24:27 PM
Someone who use PAL test please.

http://www.mediafire.com/?9g86ga77dteef24
List of all IC - Constant offsets for PAL

Be sure to use 04B07 in front of the offset

Thanks to standardtoaster for the Yoshi Crawl code port, which I used as a base to find the other values.

Example Code:

Mario has WallJump
04B0707C 00000001
the problem is that yoshi crouch code doesnt work :S i just tested it
i made the rel everything works perfect but if i crouch like 3 times in a row the game freezes thats the only glitch :S is that because the yoshi crouch? i have the code
04B07164 00000000
04B07148 00000000
that is what the ntcs users needed to  make  an ntsc marth over yoshi

and the only freeze hapen when i crouch like 3 times in a row or something :S


edit2
it must really be yoshi s problem because i did marth rel over rob and nothing freezes its perfect atleast it didnt freeze on me until now xD and i used that rob code 
04B07820 00000002
i find out what causes freezing after i crouch if i move the joystick sideways it freezes what code do i need to put so it wont freeze?

Sorry but you are not allowed to view spoiler contents.

i have a theory. What i fyou looked at the stage expansion code. coudl you then make a character expansion code? jsu tlook at the logn code and maybe ou could figure somehting out.
Quotes:
Sorry but you are not allowed to view spoiler contents.

Quote from: ssbbtailsfan on June 29, 2011, 03:10:25 PM
Yes that is correct. Though to be honest, Yoshi already has 2 jabs by default (Marth's Jab) so that code isn't needed.

Yoshi crawl PAL code doesn't work!? Damn, then all the values I have in the txt file must be wrong.
That freeze is cause by the crawl, when you press down and move left or right, the freeze happens.
It needs a crawl code to fix, since Marth doesn't have a crawl event in his PSA.

If your using Marth over Yoshi, then try this,

Yoshi has Marth's IC-Constant [Dantarion, ported to PAL by standardtoaster]
C2853D88 00000003
2C040004 40820008
38800011 1C040038
60000000 00000000



Remember only one of these kind of codes can be used, since multiples of these won't work do to it reading from the same place in memory. Please let me know if that works for you.

ROB's IC-Constants by default matches up with Marth's, except for one value, where you need that one code
(04B07820) but it may be wrong. Isn't really needed, but just to insure safety during gameplay (no sudden freeze from somewhere).



i used that one code over yoshi the first time and i think it still frooze wierd :S however i used that one to port marth over dedede and when double jumping and everything  it doesnt freeze it fells perfect  :S i will try that one again and see what happerns also where do you find the chracter original jabs and everything? like rob and etc i wanted to know and couldnt fint it

edit just tryed it the crawl still freezes however when using with DEDEDE code dededed desnt freeze at all unless dededed doest need any ic constant changed too like rob if thats the case the  code doesnt  work but i dont know what are ddd original  jabs jumps and etc where do i find this info?
Sorry but you are not allowed to view spoiler contents.

srry for the double post im just putting this to help pal users there are three perfect PAL marth rels working now. One over mario , one over dedede and one over ROB

to use any  rel put  this two  codes. All codes bellow are for PAL users only

No Entry Data [Standardtoaster]
06AD3E50 00000030
00000000 00000000
00000000 00000000
00000000 00000000
00000000 00000000
00000000 00000000
00000000 00000000

No Result Data [Standardtoaster]
06AD3E88 00000030
00000000 00000000
00000000 00000000
00000000 00000000
00000000 00000000
00000000 00000000
00000000 00000000

rels :http://www.megaupload.com/?d=8YUCMA1D
there is also an yoshi rel but it has freezing glitch  so use the others also eternal yoshi or ssbstalion if you could look at my yoshi rel maybe its not the code that doesnt work maybe its something i did wrong in the rel itself? becuase that code that replaces all ic constants still freezes on yoshi while on dedede it works with no glitches and i find that supiscius so if anyone can take a look i would apreciat

marth over mario
doesnt need any codes this one was made by eternal yoshi

marth over Rob
04B07820 00000002 its just a safety code for what i readed it isnt really needed

marth over dedede
C2853D88 00000003
2C040020 40820008
38800011 1C040038
60000000 00000000
changes all dedede ic constants to marth ones

well thats all i could do  so if anyone  that understands this could take a look to yoshi rel maybe the problem is there and not in the crawl code
Sorry but you are not allowed to view spoiler contents.