Clone Engine/Character Porting Q&A/FAQ Thread ***DO NOT REQUEST .RELS!!***

Started by Eternal Yoshi, May 23, 2011, 02:07:51 AM

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Quote from: SonicBrawler on June 29, 2011, 03:52:22 PM
i have a theory. What i fyou looked at the stage expansion code. coudl you then make a character expansion code? jsu tlook at the logn code and maybe ou could figure somehting out.

That's a good idea, but i'm pretty sure that there's a lot more encoding to be done than you think.

i solved the yoshi rel  problem xD i guess i was just noob standard toaster individual codes work  but i needed to replace crouch and U13 wich i didnt noticed it was diferent from marths too and ssbstallion your ic constants work xD thanks for finding them for all the pal users xD so updating the previus post

im just putting this to help pal users there are three perfect PAL marth rels working now. One over mario , one over dedede , one over ROB and one over Yoshi

to use any  rel put  this two  codes. All codes bellow are for PAL users only

No Entry Data [Standardtoaster]
06AD3E50 00000030
00000000 00000000
00000000 00000000
00000000 00000000
00000000 00000000
00000000 00000000
00000000 00000000

No Result Data [Standardtoaster]
06AD3E88 00000030
00000000 00000000
00000000 00000000
00000000 00000000
00000000 00000000
00000000 00000000
00000000 00000000

rels :http://www.megaupload.com/?d=8YUCMA1D


marth over mario
doesnt need any codes this one was made by eternal yoshi

marth over Rob
04B07820 00000002 its just a safety code for what i readed it isnt really needed

marth over dedede
C2853D88 00000003
2C040020 40820008
38800011 1C040038
60000000 00000000
changes all dedede ic constants to marth ones

marth over yoshi
04B07164 00000000       no crawl
04B0717C 00000000       no U13

and thats all xD
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thanks Carnage for the codes en the rels en that you fix the yoshi problem you helped the pal users very much

The correct terms are NTSC-J and NTSC-U.

JAP is a racial sur. :/

Adding that link to the op.

Quote from: ssbbtailsfan on July 02, 2011, 03:46:07 PM
Oh no, I've been using that term all this time (like USA/JP brsar, SFX IDs)
It's racist? I never knew that, I'll refer them to NTSC-J and NTSC-U from now on.
I'm sorry to anyone who may have been offended by that.

Oh and thanks for the addition, but one small update above that to include the start of the line should be 04B07. So a PAL code goes like 04B07XXX 0000000X while x is the values.



i didnt test the sound bank code becuase anyone that is pal wont have sound in their psas either way :S since the sound codes dont match so that sound bank modifier hasnt been tested

question to patch jiglypuff  is it as easy as marths? just replacing like 5 or 6 values?
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Quote from: Eternal Yoshi on July 02, 2011, 11:08:16 PM
Yes and the offsets SHOULD be the same.
is there any chance that ike rel phantowing modified can be translated to pal? becuase  becuase theres alot of good characters under ike but i guess only PW knows what he changed  in there :S
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Sorry, but that's very unlikely considering that the .rel has much more sophisticated modifications which can only be replicated by those who have a high understanding of ASM.

hey, i made the codes to port mewtwo's dummied out slot over mario.....

For some reason, when i turned the game on with those codes activated, i was playing as lucario.....

Iwas only able to do the wait animations, and walk, but not anything other than walk middle. ANY other move or animation made it freeze. And yes, i tested EVERY animation one by one....and it was a pain in the ass....oh and (obviously) the entry worked. I was going to try the up taunt, but when i went to activate the codes i had made, it said they were corrupted and contained unknown characters, then my wii crashed, and the codes were all messed up. :oshi:

yea.....

So does this mean brawl's "mewtwo" was a clone of lucario???

Anyone wanna look into this???

By the way, I think every active hacker in this forum could use less distractions.

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Quote from: xxmasal22xx on July 05, 2011, 02:14:54 AM
hey, i made the codes to port mewtwo's dummied out slot over mario.....

For some reason, when i turned the game on with those codes activated, i was playing as lucario.....

Iwas only able to do the wait animations, and walk, but not anything other than walk middle. ANY other move or animation made it freeze. And yes, i tested EVERY animation one by one....and it was a pain in the ass....oh and (obviously) the entry worked. I was going to try the up taunt, but when i went to activate the codes i had made, it said they were corrupted and contained unknown characters, then my wii crashed, and the codes were all messed up. :oshi:

yea.....

So does this mean brawl's "mewtwo" was a clone of lucario???

Anyone wanna look into this???



I don't know..... did you modify the IC-constants of the Dummied out slot to match Mario's or Lucario's??

Quote from: Eternal Yoshi on July 05, 2011, 02:26:35 AM
I don't know..... did you modify the IC-constants of the Dummied out slot to match Mario's or Lucario's??

Mario's....im 150% sure of it.....but it made me "play" as lucario
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maybe you should make it to match lucario's? just to see if this works?
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Quote from: SonicBrawler on July 05, 2011, 01:50:35 PM
maybe you should make it to match lucario's? just to see if this works?

IDK...im busy now...i would try it but i cant yet
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are the codes u used pal? if they are not, give them to me and i will make the ic's to match lucarios. to see if it works.
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Quote from: SonicBrawler on July 05, 2011, 08:52:10 PM
are the codes u used pal? if they are not, give them to me and i will make the ic's to match lucarios. to see if it works.

I dont have them remember? They got corrupted
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