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Author Topic: Clone Engine/Character Porting Q&A/FAQ Thread ***DO NOT REQUEST .RELS!!***  (Read 346931 times)
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Kagemaru
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    « Reply #285 on: July 10, 2011, 02:48:13 PM »


    In THIS It was said that you could port Marth over many characters, but the post only gives links to several Metaknight .rels

    Am I missing something? Because I would like to port Marth over more then just R.O.B. but I don't know if I need a rel file or... w/e.

    So, can anyone help me with that?

    I've put in those two codes mentioned in the linked post into my rsbe01 file. Is that all I need (besides putting Marth hacks into the appropriate character files) or do I need .rels? If I do... where are they?
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    « Reply #286 on: July 10, 2011, 03:42:37 PM »


    In THIS It was said that you could port Marth over many characters, but the post only gives links to several Metaknight .rels

    Am I missing something? Because I would like to port Marth over more then just R.O.B. but I don't know if I need a rel file or... w/e.

    So, can anyone help me with that?

    I've put in those two codes mentioned in the linked post into my rsbe01 file. Is that all I need (besides putting Marth hacks into the appropriate character files) or do I need .rels? If I do... where are they?

    if your are ntsc you already have some marth rels in the vault and lets say you want marth over yoshi download the sephirote hack it should have a folder named module and it contains a ft_yoshi.rel  puth that in the module in your module folder and if you have a marth over rob it should have already a ft_robot.rel in there so just put in the same place  then in fighter creat a yoshi folder and download a marth psa  and just rename it to look like yoshi Fityoshi00.pcs and etc also be aware that you need to use the code  like yoshi has no crawl and yoshi u13 i think they must have the codes for you to input  also if you download lets say roy psa you will need to go to recourses and download fitmarthfinal.pac and rename it fityoshifinal.pac same if your hack doesnt have a fitmotion or pac you just need to put all in there substitute yoshi for marth hope it helps
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    « Reply #287 on: July 10, 2011, 03:47:21 PM »


    In THIS It was said that you could port Marth over many characters, but the post only gives links to several Metaknight .rels Am I missing something? Because I would like to port Marth over more then just R.O.B. but I don't know if I need a rel file or... w/e. So, can anyone help me with that? I've put in those two codes mentioned in the linked post into my rsbe01 file. Is that all I need (besides putting Marth hacks into the appropriate character files) or do I need .rels? If I do... where are they?

    i have the codes and the .rel to port marth over ness. if you want it i can get it to u by next weekend
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    « Reply #288 on: July 12, 2011, 05:03:47 AM »


    http://forums.kc-mm.com/index.php?topic=25005.msg569727#msg569727
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    « Reply #289 on: July 12, 2011, 01:35:39 PM »


    Filler post? Maybe, but check this out and test this out, PAL users.

    http://www.smashboards.com/showpost.php?p=13006338&postcount=1
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    « Reply #290 on: July 12, 2011, 02:39:59 PM »


    What do i need to do in order to become a part of the team working on this??? Also, how do i patch character rels?
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    « Reply #291 on: July 14, 2011, 01:33:56 AM »


    http://forums.kc-mm.com/index.php?topic=28076.msg579270#msg579270

    A more up to date link to PAL's updated file patch code.
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    « Reply #292 on: July 14, 2011, 02:57:06 AM »


    http://forums.kc-mm.com/index.php?topic=28076.msg579270#msg579270

    A more up to date link to PAL's updated file patch code.


    what does this one does ?that the older one doesnt?
    also it may be off topic but anyone knows if there is a pal css with independant shiek? becuase using sodooms spider man next to zelda fells out of place so if anyone knows any pal codes to have independant shiek in css pls tell
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    « Reply #293 on: July 14, 2011, 05:04:15 AM »


    What do i need to do in order to become a part of the team working on this??? Also, how do i patch character rels?

    Anyone???
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    « Reply #294 on: July 14, 2011, 11:35:13 AM »


    So I guess nobody's figure out Sonic-based .rels yet?
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    « Reply #295 on: July 14, 2011, 03:04:42 PM »


    Either that, or no one who can even wants to do a generic Sonic .rel.
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    « Reply #296 on: July 14, 2011, 03:08:19 PM »


    Either that, or no one who can even wants to do a generic Sonic .rel.

    what do you mean "generic"?
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    « Reply #297 on: July 14, 2011, 05:22:40 PM »


    what does this one does ?that the older one doesnt?
    also it may be off topic but anyone knows if there is a pal css with independant shiek? becuase using sodooms spider man next to zelda fells out of place so if anyone knows any pal codes to have independant shiek in css pls tell

    I don't know sadly. I'm sure someone will port the solo Zelda and Sheik icon CSS codes to PAL if you ask in the Smashboards PAL code Data Base.

    Anyway, I don't think you guys have been up to date.

    After AnimuBrawl, Dant has apparently decided to..... move on, hence why info and updates have been very sparse lately.

    My new...... connections will however, allow me to be closer to things like this and more aware of what's going on.

    I have faith that someone else will pick up the torch in due time. Until then, stay tuned patiently. Smiley
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    « Reply #298 on: July 14, 2011, 05:27:38 PM »


    I totally forgot about this failed exeperiment due to Project: M

    sorry,

    i just want to have some extra characters. i want some more Mario's and An Extra Ganondorf. and a Second Ness and Lucas
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    « Reply #299 on: July 14, 2011, 05:37:45 PM »


    After AnimuBrawl, Dant has apparently decided to..... move on, hence why info and updates have been very sparse lately.

    What, no BrawlMasquerade then?
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