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Question: Which is your favourite codeset?
Brawl+
Balanced Brawl
Brawl-
Project M
vBrawl (regular Brawl)

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Author Topic: Your Favourite Brawl Codeset  (Read 15186 times)
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    « Reply #15 on: May 28, 2011, 03:14:15 PM »


    Here's my rainbow logic of thinking on this matter... lol (In order too!)

    1. Brawl-: This to me is the only mod that makes the game feel new again. It has new moves, better taunts, enough hitstun to actually perform combos and to top it all off... It even managed to make characters like Bowser playable finally, which I love oh so very much!

    2. vBrawl: This will always have a place in my heart. However what prevents me from playing this game anymore (without a custom codeset...) is that annoying tripping they added in. I understand the banana peels being able to trip you but the random tripping that happens while your running or trying to attack, that just ruins it for me. (However with codes the random tripping can be turned off, which at that point, makes the game playable again!)

    3. Project M: While I'm surprised about the whole Melee physics being added to this one, It plays just like Melee, which to me doesn't really feel all that special... (especially with that stupidly broken Lucas move that he has in P:M. I don't think anyone in that game should have over 50% up-smashes in that game unless it's Ganondorf.)

    4. Balanced Brawl: How can people call this balanced exactly??? Nevertheless, I still sorta like this one more than Brawl+ (Ganondorf's OP now for example...)

    5. Brawl+: This too tried to be like Melee, but also somewhat tried to keep most of the Brawl physics. This really does just feels like a strange out of place Melee clone and as such, is my least favorite mod. Mostly due to the lack of new moves (which could of really helped this game...) and nerfing certain characters that don't need to be nerfed... (Kirby's aerial jumping is bad like in Melee again... Which wasn't a neccessary change at all...)

    and there you have it... My personal preference of Brawl codesets. Brawl- FTW!
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    « Reply #16 on: May 28, 2011, 03:38:52 PM »


    5. Brawl+: This too tried to be like Melee, but also somewhat tried to keep most of the Brawl physics. This really does just feels like a strange out of place Melee clone and as such, is my least favorite mod. Mostly due to the lack of new moves (which could of really helped this game...) and nerfing certain characters that don't need to be nerfed... (Kirby's aerial jumping is bad like in Melee again... Which wasn't a neccessary change at all...)

    I don't want to change your opinion or anything, I respect it but I gotta say it wasn't Brawl+'s goal to change the character's movesets or much anything, just the pace of the game, combo possibilities and balance.

    NO, it is not the most balanced game there is BUT it is more balanced than normal Brawl, more characters are viable and so on.

    I guess the reason there is 5 different codesets is that they're there to cater to different kinds of people, which in my opinion is great.
    « Last Edit: May 29, 2011, 12:35:49 PM by Gigan X3 » Logged

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    « Reply #17 on: May 28, 2011, 04:00:23 PM »


    ^ Not to mention, Brawl+ (and BBrawl) were still back when people didn't really know the full extent of how to hack everything, hence why things felt more minimalist with those two at the time.  We didn't really get animation hacking or a very verbose encyclopedia of information with data miners until PSA and OpenSA2/Tabuu came in to play.  People were more playing it by ear.

    Brawl+ got a ton of unfair flack for the whole "wanting to be Melee" thing, even though they ditched that concept very early in development for more general focus on faster pacing, combos, and balance.  Balance that I hope the rest of the projects strive to keep up, because aside from a couple of characters (Ness and Marth) in their optimal build, every single character was winnable.
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    « Reply #18 on: May 28, 2011, 04:27:50 PM »


    That's really the thing about BBrawl and Brawl+  What they simply do is try to improve Brawl in their own ways rather than reinvent it.  I'm actually not a huge fan of the whole "faster pacing" thing.  I always thought Brawl was fine.  It never felt slow to me (but at the same time, Melee never felt fast etc).  Hence the reason why I prefer BBrawl and Brawl-.  They keep that pace of vBrawl.

    Also, one thing that actually bugs me about Brawl+ is the removal of hitlag.  It's rather trivial, yes, but to me attacks just felt so much more satisfying to land with the hitlag.  Something like the Knee of Justice feels stronger with the hitlag.  You almost get to enjoy the hit more.  It's a bit difficult to explain.  It's entirely a satisfaction thing.
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    « Reply #19 on: May 29, 2011, 03:20:37 PM »


    Project M without a doubt. While Braw- is a great mod, I never got back to anything else after trying P:M. I have never played Melee, so I approached it as a completely new game design, and I think everyone should do so. And by "trying", I mean not only installing it and play a few games as if it was Brawl, but also learn the few basic skills you need to really understand the game (and which are really easy with some buffer on). Here's what I like most about it :

    New pace. It's fast. Really fast. Really, really fast. Not only do you notice at first the increased gravity and movement speed, but shuffling really puts this game's speed up to another level. Even Ganon becomes faster than most Brawl characters with this (easy) technique.

    Limitless liberty of movement. Everything you can imagine can be done. In ANY phase of running, you can instantly crouch-cancel into any ground move, shuffle any aerial, or wavedash backward for a quick dodge and counter-attack. Wavelanding let you move between platform in a split second. Plus, moonwalking looks cool Wink

    Insane combos. Without Brawl's hitstun canceling and nearly nonpunishable air dodge, combos become possible, but they always need prediction and Di to both be landed and escaped. Nothing is more satisfying than successfully comboing into Falcon's Knee, Jigg's Rest, or Ganon's fair from stomp. Except a moonwalked Reverse Sacred Combo, obviously. To anyone not getting what level of insanity I'm talking about, see this from 1:20 (before he's just showing off and boasting, whatever) :
    <a href="http://www.youtube.com/watch?v=xwDHs6UXgR8" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=xwDHs6UXgR8</a>


    Balance. Yes, the demo only has 14 characters, but I must say they're not only perfectly balanced for 1 vs 1, but FFA is also reasonably balanced, with no OP character. Even Fox is very good against non-heavy characters and Sheik, well, gets to use her Down B. Some characters' ridiculous FFA potency really bugged me out in Brawl-, even though theyre were all balanced in 1 vs 1 (come on, Snake's tilted FSmash, Bowser's armor, Ike's counter and, well, Ganon being Ganon?). Snake might be a little underwhelming, but that's it.

    Quote
    On the other hand, I really dislike how they are recloning characters to back how they were in Melee.  One of the things that Brawl undeniably succeeded in over Melee was decloning characters to make them feel different.


    While I see where you're coming from, the only character that suffered recloning is Falco, and for good reasons. The announced goal is to have 40 top tier characters, and the best way to achieve this is to use Melee top tiers as references. P:M Falco's shine basically defines it, and honestly, after playing with both characters, their resemblances are only aesthetics, as they play completely differently. For exemple, Fox is all about verrtical kills and horizontal gimps, while Falco does horizontal kills and vertical spikes. Fox's shine is an amazing horizontal spike for gimping recovery and links into any ground move, while Falco's is both a shield pressurer and a lifter that link into killing aerials. Yeah, sure, they also reflect projectiles, but that's not even remotely close to their primary use.

    About other clones, Dr. Mario isn't coming back (even with clone engine), so P:M Mario is a mix of both, Ganon kept all of his Brawl moves and Lucas got even further differentiation from Ness in a new Neutral B. BTW, Lucas is the only character other than Snake they might consider buffing, so it's definitely far from overpowered... Young Link was low tier so they will probably give him new toys. As for Lucario, according to the latest streams, he's now made of pure awesomeness (seriously, check it out) and has no relation whatsoever with Mewtwo, so that's not gonna be an issue when the clone engine is done.
    « Last Edit: May 29, 2011, 03:25:57 PM by Plak » Logged

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    « Reply #20 on: May 29, 2011, 07:47:18 PM »


    Brawl+ since it's the only one I've ever tried.

    I don't know about Brawl- or vBrawl, but I would like to know if I will still be able to use the characters that I modded (i.e. Rayquaza), the stages that I added, and the codes?

    As for Project M, I'm thinking of trying it when it has more characters (i.e. Olimar, Yoshi).

    Which one's better? Brawl- or vBrawl?
    « Last Edit: May 29, 2011, 07:48:48 PM by Sliding Ghost » Logged


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    « Reply #21 on: May 30, 2011, 01:15:44 AM »


    Brawl+ since it's the only one I've ever tried.

    I don't know about Brawl- or vBrawl, but I would like to know if I will still be able to use the characters that I modded (i.e. Rayquaza), the stages that I added, and the codes?

    As for Project M, I'm thinking of trying it when it has more characters (i.e. Olimar, Yoshi).

    Which one's better? Brawl- or vBrawl?

    You should be able to use all that.

    It all comes to taste as you can see: None of the codesets are nothing alike in terms of goals so you would have to try for yourself.
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    « Reply #22 on: May 30, 2011, 02:21:19 AM »


    Brawl+ since it's the only one I've ever tried.

    I don't know about Brawl- or vBrawl, but I would like to know if I will still be able to use the characters that I modded (i.e. Rayquaza), the stages that I added, and the codes?

    As for Project M, I'm thinking of trying it when it has more characters (i.e. Olimar, Yoshi).

    Which one's better? Brawl- or vBrawl?

    Of course you've tried vBrawl.  EVERYONE WHO HAS EVER PLAYED BRAWL HAS USED VBRAWL.  I really highly doubt that the first thing you did as soon as you got Brawl was hack it and play Brawl+ forever XD

    vBrawl = Regular Brawl.
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    « Reply #23 on: May 31, 2011, 01:10:41 AM »


    Of course you've tried vBrawl.  EVERYONE WHO HAS EVER PLAYED BRAWL HAS USED VBRAWL.  I really highly doubt that the first thing you did as soon as you got Brawl was hack it and play Brawl+ forever XD

    vBrawl = Regular Brawl.
    Thanks for the correction. Smiley

    Then I guess my question now is,

    which one's better: Brawl- or Brawl+?

    They do share most of the same codes, right?
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    « Reply #24 on: May 31, 2011, 03:48:32 AM »


    Thanks for the correction. Smiley

    Then I guess my question now is,

    which one's better: Brawl- or Brawl+?

    They do share most of the same codes, right?

    Totally different goals as I already said, You would have to try both to make a decisions as it's more of a matter of opinion on which is best, B- is too crazy for my taste but I can have fun with it every once and then.
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    « Reply #25 on: May 31, 2011, 04:14:46 AM »


    Thanks for the correction. Smiley

    Then I guess my question now is,

    which one's better: Brawl- or Brawl+?

    They do share most of the same codes, right?

    They do share a number of codes.  Coloured shields, dash dancing, running crouch cancel etc.  However, as Gigan X3 said, they have completely different directions and goals.  They're too vastly different to say which is the best.  It's all down to opinion really.
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    « Reply #26 on: June 03, 2011, 12:13:47 PM »


    Thanks for the correction. Smiley

    Then I guess my question now is,

    which one's better: Brawl- or Brawl+?

    They do share most of the same codes, right?

    I think B- is better, I tried both B- and B+ and yeah B- is just better, maybe because I didn't feel any big differences between vBrawl and Brawl+...

    But anywayz...
    I also tried P:M and I have to say its pretty awesome, and I think its not just like melee, its better then melee, much better.
    I meen, in melee, I never played with falco, in P:M I (almost)always play as falco, just because he is awesome in P:M, I don't realy know why, but he feels very different from melee and brawl..
    so my favorite Brawl Codesets?

    1) Brawl-
    2) P:M
    3) vBrawl
    4) Brawl+
    5) BBrawl (Havent played it Tongue)
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    « Reply #27 on: June 04, 2011, 04:58:32 PM »


    Well, my friend and I have totally mastered vBrawl and were getting bored of it, so I have been trying out P:M and B- for a while. Here are my opinions on each:

    Project M:
    I have to say that I love project M, but there are 2 things that really annoy me about it: the gravity is insane, and ledge grabbing is near impossible & from behind it really is impossible. I literally have a screenshot of Sonic with his hand ON THE LEDGE, but I didn't grab it.   Im srs here

    Also if you are in the air, but not above the stage, there is a good chance you will die if you use a move due to the combination of the gravity and the length of some moves. You literally will be unable to recover because you fall so fast that the move wont end until you are already dead. The only other gripe I have about it is some of the balancing. They buffed alot of weaker characters, but some have been way too much. Ganondorf now has all of his strength, but his speed has been increased so now he is way too overpowered. Also they took away some of the uniqueness of characters that separated them from being straight up clones. Falco is now Fox with almost no difference.

    Overall Project M is good, but some small things annoy me a ton about it. I also wish they made some characters more unique. Zelda's side-B is now very creative; why not use more conceptual moves to improve ones that are either bad or are clones? They went for something really creative with Lucas' B, and even though I know not too many people care for it I'm glad they gave it a shot. I hope they change some of this before the next demo release, and hopefully they have more characters out.

    Brawl-
    Ahh yes. Brawl Minus. I was a bit hesitant to try this one out, mostly because the awful CSS & icons I took to be an indicator of how the rest would be; but I am so glad I tried it out. It is pretty much vBrawl but with combos, and everyone has become epic!

    The concept actually helped balance the game as crazy as it sounds, and you get some unique playstyles with it. Toon Link has become a master camper with projectiles & flaming arrows that become mines if they miss. He can also hold his own in melee combat (not the game). Falco has become air-combo extraordinaire with his multiple jumps that give just enough lift to keep in hitting distance. Mario can become metal at will. Awesome.

    Aside from the awful CSS & character icons the only problem I really have with it is the fact some characters have remained virtually unchanged with just some minor buffs. Olimar is still Olimar (good, but still nobody like to play as him), Pikachu is pretty much the same, but with an awesome b-air (apparently he was way overpowered & lagless in the last version, so I guess they just went to basics) , Marth is essentially the same thing but with better combo ability. These aren't bad things, but I wish a lot of characters had more variation from their vBrawl counterparts like some other characters who have been changed. All in all though I think I will be using this as my main way to play the game.  Wink

    Thanks Sdoom, if it weren't for you stating how much you enjoyed it, I may have never tested it out.

    Holy... that was one hell of a rant. Anyway if you read at least one of those I will give you a reward.
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    « Reply #28 on: June 04, 2011, 06:39:12 PM »


    Olimar without Pikmin is changed, we're still working with Olimar WITH Pikmin, because every iteration we've had with him has had issues.

    And there are multiple CSS options, which you can change in the pf\system folder (rename one of the other files to common5.pac)
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    « Reply #29 on: June 04, 2011, 06:57:53 PM »


    ^ this guy. He made the CSS.  I think its pretty awesome myself.
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