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Author Topic: DasDonkey Team - We're done  (Read 205596 times)
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Akari_Un
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    « Reply #105 on: February 06, 2010, 08:53:49 PM »


    Como todos saben ya esta la descarga disponible para cloud strife
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    Ayzer
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    « Reply #106 on: February 06, 2010, 09:01:19 PM »


    Muchas gracias, ¿Es el Moveset disponibles?
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    Akari_Un
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    « Reply #107 on: February 10, 2010, 08:40:33 PM »




    Bueno, como yo, muchos se habran cansado del proceso que la edicion de vertices conlleva, eso de andar, hexadecimando, y esperar a que la aplicacion haga su trabajo de invertir bytes, bueno, pues yo no me quede con las manos cruzadas y he desarrollado esta pequeña pero funcional aplicacion, se trata de DasDonkey Vertex Box, que es?, bueno, simple y sencillamente ahorra todo el proceso de hexadecimar (y el tiempo), para que puedas dedicarte mas a la edicion en si.

    Como funciona, bueno lo escribire en pasos.

       1. Extrae el Modelo y renombralo como model.mdl0
       2. Extrae el grupo de verices que gustes y renombralo como vertex.ddf
       3. Ejecuta la aplicacion y da clic en "Create 3ds file", Esto generara un Archivo llamado "DDV.3DS" (uhm, yo recuerdo qeu habia que hacer ams desmadre para obtener esto)
       4. Importa en Anim8or o 3dsMax y Edita a gusto.
       5. Exporta el archivo editado reemplazando el anterior (Si usas 3DS Max, Exporta el archivo, luego abrelo con anim8or y exportalo de nuevo con este programa, En futuras versiones no habra necesidad de esto).
       6. Abre BrawlBox y checa el offset de el grupo de vertices y copialo.
       7. En DasDonkey Vertex Box haz clic en "Insert 3ds on MDL0", al hacer esto les pedira el offset peguenlo y hagan clic en aceptar. Esto generara 2 archivos nuevos, "ModelOriginal.mdl0" que es una copia de seguridad de el model.mdl0, y "offset.ddf" este guarda el offset que insertaste, para no tener que introducirlo de nuevo.
    Los Resultados:
    Cloud Strife fue editado con la ayuda de esta herramiente, si no me creen, preguntenme, yo edite el modelo

    Como pueden ver esta aplicacion nos facilita mucho la vida, espero que sea de utilidad para todos ustedes (problemas, dudas, bugs etc. favor de reportarlos aqui)
    « Last Edit: February 11, 2010, 03:01:39 PM by stickman » Logged


    Hakumen
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    « Reply #108 on: February 10, 2010, 08:43:14 PM »


    Why do people call it Vertex editing when it's called Vertice editing?
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    Akari_Un
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    « Reply #109 on: February 10, 2010, 08:45:05 PM »


    Vertex sounds cool lol
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    GaarAlizée
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    « Reply #110 on: February 10, 2010, 09:15:16 PM »


    Gracias por compartirlo
    y mas que nada por poner un tutorial en Español

    Se agradece el esfuerzo ya que me cuesta un poco leer y leer en Ingles

    Muchisimas gracias
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    Kaye Cruiser
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    « Reply #111 on: February 10, 2010, 09:47:19 PM »


    Uh...Let me just fix that little link for you. XD;

    http://www.megaupload.com/?d=HJS4NBX0
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    Jack H.
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    « Reply #112 on: February 10, 2010, 11:48:24 PM »


    Excellent Tool Akari. Thanks for your work.

    @everyone else: Anyone willing to get an accurate translation up of the instructions? You know, for the idiots that studied Spanish for 4 years, became fluent in Mongolian, and then forgot all their Spanish?

    Yeah, para those guys. >_>
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    « Reply #113 on: February 11, 2010, 12:26:52 AM »


    Copypasta from Smashboards :<

    Well, like me, many are tired of the slow editing process that involves vertices, hexing, and waiting for an application to do its work very slowly to reverse bytes. Well, I did not stay with my arms crossed and instead I developed this small, but functional application for Vertex Editing. It is DasDonkey Box, which, well, quite simply saves the whole process of hexing (and time), so you can dedicate more to the editing itself.

    It works like this, we'll write it in steps.

    • Extract and rename the model as model.mdl0
    • Extract the vertice group as "vertex.ddf"
    • Run the application and click on "Create 3ds file", This generates a file called "DDV.3DS" (uhm, I remember (something) had to do to get this)
    • Open in Anim8or or 3dsMax (it doesn't matter) and Edit to taste.
    • Export the edited file to replace the previous one (If you use 3DS Max, export the file, then open it with Anim8or and export it again with this program; in future versions there will be no need for this).
    • Open BrawlBox and the offset of the vertices and copy group.
    • In DasDonkey Box click "Insert 3ds on MDL0" and it will ask for the offset and paste it, then click on accept. This will generate 2 new files, "ModelOriginal.mdl0" which is a backup of the model.mdl0, and "offset.ddf" which saves the offset to be inserted, so you do not have to do this all again.

    As you can see this application makes life much easier for us, I hope it is useful to you all (Please post problems, questions, bugs and so on here.)
    « Last Edit: February 11, 2010, 12:29:04 AM by Wave Kusanagi » Logged



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    « Reply #114 on: February 11, 2010, 12:30:42 AM »


    So does the tool work with Faces? If so, you've made my life sooooo much easier!

    You know, for the idiots that studied Spanish for 4 years, became fluent in Mongolian, and then forgot all their Spanish?

    Yeah, para those guys. >_>

    If you get wasted and wake up in Mongolia 2 days later with a rash, the second thing that will cross your mind will be "Damn, I wish I would have learned Mongolian!"
    Just sayin', it could save your live.
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    « Reply #115 on: February 11, 2010, 12:07:32 PM »


    Has anyone actually gotten this thing to WORK yet? I keep getting an error when I click the options. -.o
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    Jack H.
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    « Reply #116 on: February 11, 2010, 12:58:09 PM »


    So does the tool work with Faces? If so, you've made my life sooooo much easier!

    You know, for the idiots that studied Spanish for 4 years, became fluent in Mongolian, and then forgot all their Spanish?

    Yeah, para those guys. >_>

    If you get wasted and wake up in Mongolia 2 days later with a rash, the second thing that will cross your mind will be "Damn, I wish I would have learned Mongolian!"
    Just sayin', it could save your live.

    Actually, I was referring to myself. Heh.
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    « Reply #117 on: February 11, 2010, 02:20:55 PM »


    I hate to sound ungrateful, But can someone upload a video guide on how to use this? I think a video guide would be easier to follow, And I want to make sure I'm doing this right.
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    « Reply #118 on: February 11, 2010, 02:25:10 PM »


    *looks at the topic's "views" counter*


    ...AAAUGH!! DX *breaks scouter*
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    ValTroX
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    « Reply #119 on: February 11, 2010, 02:45:37 PM »


    darn it, waiting on that Fire Marth texture >.<
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