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« Reply #510 on: August 10, 2011, 12:30:56 PM » |
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i can see his special ablity being gravity.
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Hi SonicBrawler!
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« Reply #511 on: August 10, 2011, 09:36:52 PM » |
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--------------------------------------------------------------------------------
I know...
after BrawlBox 0.64 Modset 2 released
That when I will work on SandBag.... I just need HaveN and ThrowN bone.
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« Reply #512 on: August 10, 2011, 10:06:04 PM » |
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Maybe that can give some ideas for sandbag moveset.
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« Reply #513 on: August 11, 2011, 11:16:37 AM » |
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I know that video!
I seen it on last night!
I might make other some more Mario PSA....
I'm not sure which I will start working on.....
Rock Mario is upgraded! New CSPs and Portraits!
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« Reply #514 on: August 11, 2011, 11:22:33 AM » |
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can you continue the hammer bro PSA over metaknight? i really like that one!
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« Reply #515 on: August 11, 2011, 12:13:33 PM » |
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can you continue the hammer bro PSA over metaknight? i really like that one! yeah... just thinking for boomerang, Ice and fire attacks....
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« Reply #516 on: August 11, 2011, 12:23:45 PM » |
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Well, you could base most of his Normal attacks around Hammers. For his Up B you could have a move similar to DDD's up B, where he jumps up, and does damage to anyone under him or close to him, except if the Hammer Bro lands on someone, it buries them. Similar to the Sumo Bro/Big Hammer Bro, except you can't make it so when the Hammer Bro lands, it causes a wave that stuns everyone for a few seconds. For the Neutral B have a move like Mario's fireball For the Side B have a move like Link's Boomerang. And for Down B, you could have something like Ice Climbers "Ice Breath" or whatever it is. Or something similar to the Neutral B but with Ice. That's really all you could do to incorporate the Ice, Boomerang, Fire, and Sumo bros into the moveset considering that's the only thing all five have that is different.
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« Reply #517 on: August 11, 2011, 12:41:48 PM » |
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i think these idea's would be ore polished for hammer bro... tell me what you think.
specials :
neutral B : hammer bro swings his hammer really hard, like kirby's side B or dedede's side B.
Side B : he gets into his shell and slides, exactly the same as squirtle's side b with the same animation and sound.
up B : he throws hammers, they can be aimed like yoshi's up B when he throws eggs. same animation also.
down B : a butt smash, like bowser/dedede/yoshi. same animation's too.
F tilt, U tilt, D tilt, Up smash, down smash, side smash, and all arial's are exactly the same as the ice climbers.
taunt are the same as squirtle's. also, he should be voiceless.
im just trying to help, good luck!
btw, all animation are from different characters, custom animations most of the time dont look so good...
and final smash is not important.
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« Reply #518 on: August 11, 2011, 12:43:28 PM » |
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Well, you could base most of his Normal attacks around Hammers. For his Up B you could have a move similar to DDD's up B, where he jumps up, and does damage to anyone under him or close to him, except if the Hammer Bro lands on someone, it buries them. Similar to the Sumo Bro/Big Hammer Bro, except you can't make it so when the Hammer Bro lands, it causes a wave that stuns everyone for a few seconds. For the Neutral B have a move like Mario's fireball For the Side B have a move like Link's Boomerang. And for Down B, you could have something like Ice Climbers "Ice Breath" or whatever it is. Or something similar to the Neutral B but with Ice. That's really all you could do to incorporate the Ice, Boomerang, Fire, and Sumo bros into the moveset considering that's the only thing all five have that is different. Sledge Bros. But nice idea for landing on other character! i think these idea's would be ore polished for hammer bro... tell me what you think.
specials :
neutral B : hammer bro swings his hammer really hard, like kirby's side B or dedede's side B.
Side B : he gets into his shell and slides, exactly the same as squirtle's side b with the same animation and sound.
up B : he throws hammers, they can be aimed like yoshi's up B when he throws eggs. same animation also.
down B : a butt smash, like bowser/dedede/yoshi. same animation's too.
F tilt, U tilt, D tilt, Up smash, down smash, side smash, and all arial's are exactly the same as the ice climbers.
taunt are the same as squirtle's. also, he should be voiceless.
im just trying to help, good luck!
btw, all animation are from different characters, custom animations most of the time dont look so good...
and final smash is not important.
I never seen Hammer bro go in shell...
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« Reply #519 on: August 11, 2011, 12:54:27 PM » |
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up B : he throws hammers, they can be aimed like yoshi's up B when he throws eggs. same animation also.
Then Hammer Bro would have to jump really high. Which, he does in the games, but it just seems weird if he jumps like that constantly.
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« Reply #520 on: August 11, 2011, 12:56:22 PM » |
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Then Hammer Bro would have to jump really high. Which, he does in the games, but it just seems weird if he jumps like that constantly. yeah, kinda weird If He do that for attack....
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« Reply #521 on: August 11, 2011, 01:01:04 PM » |
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Not as an attack, but just his normal jump, if he has only a normal size jump but no recovery, then it's not really fair to use him against anyone. Yoshi has a higher jump than everyone because he doesn't have a true recovery (then again, so does Ness, and he has a recovery, but it is kinda hard to do with Ness) and if Hammer Bro has the hammer throw as his up B, then unless it can be doubled as a recovery then you'd have to make him jump as high as Yoshi. However, I don't know how possible it would be to do this, but maybe you could make his recovery flying on those blocks from SMW. Like that, but useful a recovery, and maybe have him throw a hammer to each side.
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« Reply #522 on: August 11, 2011, 01:05:34 PM » |
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Not as an attack, but just his normal jump, if he has only a normal size jump but no recovery, then it's not really fair to use him against anyone. Yoshi has a higher jump than everyone because he doesn't have a true recovery (then again, so does Ness, and he has a recovery, but it is kinda hard to do with Ness) and if Hammer Bro has the hammer throw as his up B, then unless it can be doubled as a recovery then you'd have to make him jump as high as Yoshi. However, I don't know how possible it would be to do this, but maybe you could make his recovery flying on those blocks from SMW. Like that, but useful a recovery, and maybe have him throw a hammer to each side. Hammer bro over Metaknight... I don't know how make throw two hammers at once.... I just can do one hammer..... these blocks? I don't know make that flying! (I know in Air attacks)
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« Reply #523 on: August 11, 2011, 01:08:19 PM » |
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ooops, i thought hammer bro could get into his shell. nevermind that.
maybe this is better :
side B : throws a boomerang, same as toon links.
up B : throws an aim-able hammer, just like yoshi.
neutral B : throws either fireballs or iceballs. switchable with a taunt.
down B : butt smash, like bowser and yoshi.
all smashes,tilts, and arials are exactly like the ice climbers.
how is that?
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« Reply #524 on: August 11, 2011, 01:09:54 PM » |
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also, his jumbs need to be kinda big.
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