Restore a deleted polygon (Hex)

Started by KTH, June 16, 2011, 02:36:35 PM

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Hello all, i want to restore a polygon delete with hex. Who to do this?

Thanks.

Ctrl+Z?

Unless it's too late.
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Quote from: Tempo_ on June 16, 2011, 03:19:53 PM
Ctrl+Z?

Unless it's too late.

Wat?

I said when a hack containt a polygon deleted. Some like the hack by Jack H.

Currently i want to do that for my Melee Fox, GW delete the zip.

what you'll have to do is get a clean model file and copy and paste the polygon into the edited one. 

for example, say Polygon0 has been deleted from Fox.  get an unedited FitFox.pac (or .pcs), export the model, open the model in a hex editor, go to Polygon0, copy all of it (you don't need the header, but it shouldn't matter). then open the edited Fox model in the hex editor, go to Polygon0, highlight the entire polygon (or just after the header, whichever you copied, it just needs to be the same length), then paste it in and save.

Quote from: snoopy on June 16, 2011, 05:33:22 PM
what you'll have to do is get a clean model file and copy and paste the polygon into the edited one. 

for example, say Polygon0 has been deleted from Fox.  get an unedited FitFox.pac (or .pcs), export the model, open the model in a hex editor, go to Polygon0, copy all of it (you don't need the header, but it shouldn't matter). then open the edited Fox model in the hex editor, go to Polygon0, highlight the entire polygon (or just after the header, whichever you copied, it just needs to be the same length), then paste it in and save.

Only question how to found the polygon on the model?

Find out which Polygon was deleted and compare that to the original unaltered hex file and you should be able to find out where it goes.  If you're talking about which polygon was deleted, why not ask the person who deleted it via pm?
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I found the polygon was deleted.

It's polygon35, but i mean how to find the polygon on the Mdl0. Normally, i use the rechearch.

Quote from: KTH on June 17, 2011, 04:38:44 PM
I found the polygon was deleted.

It's polygon35, but i mean how to find the polygon on the Mdl0. Normally, i use the rechearch.
Export it from the clean Fox, go to the first line of hexadecimals, copy those and hit the find thing, paste the line, and you have found polygon35.

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