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« Reply #75 on: July 11, 2011, 04:20:19 PM » |
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« Reply #76 on: July 12, 2011, 04:35:03 AM » |
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nice job on that! and thanks, too.
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« Reply #77 on: July 12, 2011, 06:56:36 AM » |
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Yeah. Its EY's old one ported to marth so credit him too.
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« Reply #78 on: July 12, 2011, 05:38:51 PM » |
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Okay, attack 13 is really making mad now! a few days ago, I found out that I didn't fix it, attack 12 was stealing attack 13's animations so I tried the RA-bit [16] = true and LA-bit [17] = true ( which failed), the events found here (which I was sure would fail, since that's what tried in the first place, and guess what still doesn't work!) and combinig the two (STILL FAILURE!) Maybe I just misunderstood something, but this is driving me nuts! can someone please help? It might help to show what Exactally I have on attack12 (after allow interrupt)~ Set Loop 40 times If Button Pressed: 0 Change SubAction: sub action=4A End If: Synchronous Timer: frames=1 Else: If Button Pressed: 0 Change SubAction: sub action=4A End If: Synchronous Timer: frames=1 Execute loop:
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« Last Edit: July 12, 2011, 07:08:09 PM by Anonymous »
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« Reply #79 on: July 13, 2011, 12:37:48 AM » |
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why a Else: inside a Loop thats is what you doing wrong (look in my Shadow over Marth for AAA combo or Shadow over Dk.)
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I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later
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« Reply #80 on: July 13, 2011, 08:02:56 AM » |
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Could try Sora over Ike... Okay, attack 13 is really making mad now! a few days ago, I found out that I didn't fix it, attack 12 was stealing attack 13's animations so I tried the RA-bit [16] = true and LA-bit [17] = true ( which failed), the events found here (which I was sure would fail, since that's what tried in the first place, and guess what still doesn't work!) and combinig the two (STILL FAILURE!) Maybe I just misunderstood something, but this is driving me nuts! can someone please help? It might help to show what Exactally I have on attack12 (after allow interrupt)~ Set Loop 40 times If Button Pressed: 0 Change SubAction: sub action=4A End If: Synchronous Timer: frames=1 Else: If Button Pressed: 0 Change SubAction: sub action=4A End If: Synchronous Timer: frames=1 Execute loop: Yeah the Else should not be there if you have Endifs Or try this: Set Loop 40 times If Button Pressed: 0 Change SubAction=4A Endif: Synchronuous Timer: frames=1 Execute Loop Asynchronuous Timer: frame= (Whenever the animation is about to end) Allow Interrupt This is the same stucture of what I did for Daisy, except I gave her an Attack100 instead, but should still work.
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« Last Edit: July 13, 2011, 08:08:06 AM by SuperZelda »
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« Reply #81 on: July 13, 2011, 08:16:52 AM » |
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I looked at shadow/DK and shadow/marth. Both have an Else: along with end if , but the differences I noticed in dk was the set loop infinite, and an RA-bit [22]=true. shadow marth had a set loop similar to mine, but had RA- Basic [16] and [22] I guess I will get rid of the Else: anyway, and see what works, since that's apparently what I did wrong and if that doesn't work, then I hope your method of adding attack 100 works for this, superzelda Oh, and I care about luigi!
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« Last Edit: July 13, 2011, 08:21:04 AM by Anonymous »
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« Reply #82 on: July 13, 2011, 08:24:26 AM » |
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Yep, it should. But since you're making Attack13, don't expect a multi-hit attack. that little excerpt was just to tell the game to switch to the next subaction when A is pushed, no matter if it's an attack or taunt - so make sure you got all your stuff ready in 4A and you should have a perfect 3 hit Standard A
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« Reply #83 on: July 13, 2011, 09:05:04 AM » |
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Yep, it should. But since you're making Attack13, don't expect a multi-hit attack. that little excerpt was just to tell the game to switch to the next subaction when A is pushed, no matter if it's an attack or taunt - so make sure you got all your stuff ready in 4A and you should have a perfect 3 hit Standard A what exactally do I need in 4A? becuase that might explain why what you had up there still didn't work.
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« Reply #84 on: July 13, 2011, 09:09:40 AM » |
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All the stuff you need in your Attack13 should go in 4A, but it seriously didn't work? That ALWAYS works for me!
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« Reply #85 on: July 13, 2011, 09:13:17 AM » |
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http://www.mediafire.com/?c7x6bliib7cime2This the Daisy PSA with the Attack 100 - check SubAction 49, then look for the SetLoop etc. stuff and copy it into Marth then check your Attack13's collisions and graphics to make sure they're stable - as in flags are okay, the right graphic is called upon, and the right bones are being used. If it still doesn't work, then either Marth needs a certain variable, or you'll need an IC-Constant modifire code.
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« Reply #86 on: July 13, 2011, 03:18:41 PM » |
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YES! now I know it's fixed! sorta.... the collisions don't work.... but at least it loads attack13! Thankyou!!
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« Reply #87 on: July 13, 2011, 04:31:08 PM » |
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Hey, dude, im havin gtrouble fixing the animations you sent me.....but i will get them done.
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By the way, I think every active hacker in this forum could use less distractions.MEMORABLE QUOTES: Tcll: I <3 69 xxmasal22xx: Hey, you should probably go to the hop[censored]al BlackJax96: everything is so ROUND [SPOILERED. Reason: Whole signature size must be under 250px.] Join my website, Brawl Imports, a gathering place for importers!http://brawlimports.proboards.com/index.cgiSupport Project Darkrai? Put the official Project Darkrai banner in your siggy![PICTURE REMOVED. Reason: Total signature pic size exceeds 695x200.]
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« Reply #88 on: July 13, 2011, 06:51:14 PM » |
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not a big problem, after all, if you rush animations, it obviously won't turn out well! Sonic the hedgehog '06 is exelent proof of my point
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« Reply #89 on: July 13, 2011, 11:45:34 PM » |
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Funny how I am working on a PSA as well. It will, however, be ported to someone else so you can use them both
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