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<a href="http://www.youtube.com/watch?v=SXxg_BgBmWo&amp;list=PLBF05582E8BD28C14" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=SXxg_BgBmWo&amp;list=PLBF05582E8BD28C14</a>
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Author Topic: Projects of the Unknown ~ Aaaaaand we're back, KHats shall be made!  (Read 154199 times)
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Stitch
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    « Reply #75 on: July 11, 2011, 04:20:19 PM »


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    « Reply #76 on: July 12, 2011, 04:35:03 AM »


    nice job on that! and thanks, too.
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    Stitch
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    « Reply #77 on: July 12, 2011, 06:56:36 AM »


    Yeah. Its EY's old one ported to marth so credit him too.
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    « Reply #78 on: July 12, 2011, 05:38:51 PM »


    Okay, attack 13 is really making mad now!
    a few days ago, I found out that I didn't fix it, attack 12 was stealing attack 13's animations
    so I tried the RA-bit [16] = true and LA-bit [17] = true ( which failed), the events found here (which I was sure would fail, since that's what tried in the first place, and guess what still doesn't work!) and combinig the two (STILL FAILURE!)

    Maybe I just misunderstood something, but this is driving me nuts! can someone please help?
    It might help to show what Exactally I have on attack12 (after allow interrupt)~


    Set Loop 40 times
                   If Button Pressed: 0
                                  Change SubAction: sub action=4A
                   End If:
                   Synchronous Timer: frames=1
    Else:

                   If Button Pressed: 0
                                  Change SubAction: sub action=4A
                  End If:
                  Synchronous Timer: frames=1
    Execute loop:
    « Last Edit: July 12, 2011, 07:08:09 PM by Anonymous » Logged


    DoctorFlux(Mariodk)
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    « Reply #79 on: July 13, 2011, 12:37:48 AM »


    why a Else: inside a Loop thats is what you doing wrong (look in my Shadow over Marth for AAA combo or Shadow over Dk.)
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    « Reply #80 on: July 13, 2011, 08:02:56 AM »


    Could try Sora over Ike...
    Okay, attack 13 is really making mad now!
    a few days ago, I found out that I didn&#039;t fix it, attack 12 was stealing attack 13&#039;s animations
    so I tried the RA-bit [16] = true and LA-bit [17] = true ( which failed), the events found here (which I was sure would fail, since that&#039;s what tried in the first place, and guess what still doesn&#039;t work!) and combinig the two (STILL FAILURE!)

    Maybe I just misunderstood something, but this is driving me nuts! can someone please help?
    It might help to show what Exactally I have on attack12 (after allow interrupt)~


    Set Loop 40 times
                   If Button Pressed: 0
                                  Change SubAction: sub action=4A
                   End If:
                   Synchronous Timer: frames=1
    Else:

                   If Button Pressed: 0
                                  Change SubAction: sub action=4A
                  End If:
                  Synchronous Timer: frames=1
    Execute loop:


    Yeah the Else should not be there if you have Endifs

    Or try this:

    Set Loop 40 times
              If Button Pressed: 0
                          Change SubAction=4A
              Endif:
              Synchronuous Timer: frames=1
    Execute Loop
    Asynchronuous Timer: frame= (Whenever the animation is about to end)
    Allow Interrupt

    This is the same stucture of what I did for Daisy, except I gave her an Attack100 instead, but should still work.
    « Last Edit: July 13, 2011, 08:08:06 AM by SuperZelda » Logged


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    « Reply #81 on: July 13, 2011, 08:16:52 AM »


    I looked at shadow/DK and shadow/marth. Both have an Else: along with end if  I see what you did there ... , but the differences I noticed in dk was the set loop infinite, and an RA-bit [22]=true. shadow marth had a set loop similar to mine, but had RA-Basic [16] and [22]


    I guess I will get rid of the Else: anyway, and see what works, since that's apparently what I did wrong
    and if that doesn't work, then I hope your method of adding attack 100 works for this, superzelda

    Oh, and I care about luigi!
    « Last Edit: July 13, 2011, 08:21:04 AM by Anonymous » Logged


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    « Reply #82 on: July 13, 2011, 08:24:26 AM »


    Yep, it should. But since you're making Attack13, don't expect a multi-hit attack. that little excerpt was just to tell the game to switch to the next subaction when A is pushed, no matter if it's an attack or taunt - so make sure you got all your stuff ready in 4A and you should have a perfect 3 hit Standard A
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    « Reply #83 on: July 13, 2011, 09:05:04 AM »


    Yep, it should. But since you're making Attack13, don't expect a multi-hit attack. that little excerpt was just to tell the game to switch to the next subaction when A is pushed, no matter if it's an attack or taunt - so make sure you got all your stuff ready in 4A and you should have a perfect 3 hit Standard A
    what exactally do I need in 4A? becuase that might explain why what you had up there still didn't work.
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    « Reply #84 on: July 13, 2011, 09:09:40 AM »


    All the stuff you need in your Attack13 should go in 4A, but it seriously didn't work? That ALWAYS works for me!
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    « Reply #85 on: July 13, 2011, 09:13:17 AM »


    http://www.mediafire.com/?c7x6bliib7cime2

    This the Daisy PSA with the Attack 100 - check SubAction 49, then look for the SetLoop etc. stuff and copy it into Marth then check your Attack13's collisions and graphics to make sure they're stable - as in flags are okay, the right graphic is called upon, and the right bones are being used. If it still doesn't work, then either Marth needs a certain variable, or you'll need an IC-Constant modifire code.
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    « Reply #86 on: July 13, 2011, 03:18:41 PM »


    YES! now I know it's fixed! Cheesy
    sorta.... the collisions don't work.... but at least it loads attack13!
    Thankyou!!
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    « Reply #87 on: July 13, 2011, 04:31:08 PM »


    Hey, dude, im havin gtrouble fixing the animations you sent me.....but i will get them done.
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    « Reply #88 on: July 13, 2011, 06:51:14 PM »


    not a big problem, after all, if you rush animations, it obviously won't turn out well! Awesome Face
    Sonic the hedgehog '06 is exelent proof of my point
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    « Reply #89 on: July 13, 2011, 11:45:34 PM »


    Funny how I am working on a PSA as well. It will, however, be ported to someone else so you can use them both
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