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<a href="http://www.youtube.com/watch?v=SXxg_BgBmWo&amp;list=PLBF05582E8BD28C14" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=SXxg_BgBmWo&amp;list=PLBF05582E8BD28C14</a>
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Author Topic: Projects of the Unknown ~ Aaaaaand we're back, KHats shall be made!  (Read 154197 times)
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Inu Kazane
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« Reply #135 on: August 06, 2011, 01:48:02 PM »


And too i was hoping too do a tauht kinda like trasforming to a form
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    « Reply #136 on: August 06, 2011, 03:17:50 PM »


    If there's an animation of him actually bringing out his keyblade in the PSA you're making, do you think you could add in a similar effect to the way he brings it out in the KH games?

    tl;dr: That shine effect in the KH games for the keyblade, can you put it in?
    Yes, of course. I could use some shine gfx and his sword glow graphic and see how it turns out
    And too i was hoping too do a tauht kinda like trasforming to a form
    Unless you mean it LOOKS like he's changing to a drive forn, there is no way I can do that. His taunts are already thought out though
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    Hackingstar
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    « Reply #137 on: August 11, 2011, 01:13:56 PM »


    i didn't find sora's kh2 voice but i found his kh1 voice.

    http://www.sounds-resource.com/gameboy_advance/khcom/index.html
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    « Reply #138 on: August 11, 2011, 03:07:53 PM »


    *Sigh* Stupid un-expected windows updates. Now I have to do this all over again!
    i didn't find sora's kh2 voice but i found his kh1 voice. http://www.sounds-resource.com/gameboy_advance/khcom/index.html

    I've found that before, too. But I'm not making KHI sora, and I don't like his voice in that game.  :/  . I (think I said this somewhere, but I'm not sure) Will probably use some AR MAX codes to remove the music and silence Donald and Goofy so I can record it myself.

    Also, I've updated Sora's PSA some more so be on the look out for edits, and I need help from removing that light form marth's entry GFX. I've already replaced the CHR0, still there, deleted all of the entry thing's textures, It some how still shows up, and tried removing-
    and then nothing at all shows up
    « Last Edit: August 11, 2011, 03:10:15 PM by Anonymous » Logged


    MandoWolfe
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    Hmp... Very well. Let's do this.

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    « Reply #139 on: August 11, 2011, 03:47:31 PM »


    have you tried removing the GFX codes for the entry? maybe you did it right the first time but didnt remove the GFX codes in the fitmarth.pac using ProjectSmashAttacks.

    it's worth a try. hopefully it works. im not that into psa's i thought i would just give you my opinion.
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    « Reply #140 on: August 11, 2011, 04:15:31 PM »


    have you tried removing the GFX codes for the entry? maybe you did it right the first time but didnt remove the GFX codes in the fitmarth.pac using ProjectSmashAttacks. it's worth a try. hopefully it works. im not that into psa's i thought i would just give you my opinion.

    The model I tried to use shows up, but so does the light
    EDIT:
    Guess who has pictures-

     AWESOME 2.0!
    ................... The real one's here:
    First, pictures of fire. now the graphic moves, and almost perfectly in sync with the hitbox. This is actually mario's fireball

    next, we have my attempt at sonic blade. I tried to make it similar to cloud's, since I tend to fight against him in many cases while testing stuff. becuase of this, I changed attack12's anim.

    now I will show aerial recovery. I made this animation from scratch, so........... Anyway, I put this over his vB, when hit, ofcourse. The hit boxes are orientated so when he flips, he [falcon] kick[!]s the person who set it off

    Lastly, I have thunder and aero. Aero is the ^tilt, and thunder is activated by interrupting the ^smash's first few frames by pressing B

    Aero has a very large range, and does a whoping 1%!

    I've actually had this picture for some time. I just didn't show you for some reason :/ Has decent range and damage and knockback)
    « Last Edit: August 11, 2011, 07:21:36 PM by Anonymous » Logged


    Inu Kazane
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    « Reply #141 on: August 12, 2011, 12:14:10 PM »


    Looks good and too what do think making sora falling (hit) like kh2?
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    « Reply #142 on: August 14, 2011, 04:09:55 PM »


    The first couple of frames on aerial recovery resemble it, so why not?
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    Inu Kazane
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    « Reply #143 on: August 14, 2011, 04:26:08 PM »


    Do u need a pic? Edit:
    « Last Edit: August 14, 2011, 04:38:05 PM by kronos 787 » Logged

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    « Reply #144 on: August 14, 2011, 04:44:18 PM »


    Wow. that is a small picture. But I think I'll be fine with out one, I can use youtube too. thanks anyway!
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    Inu Kazane
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    « Reply #145 on: August 15, 2011, 03:04:23 PM »


    Yea couldt find anygood pics!!
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    « Reply #146 on: August 15, 2011, 07:42:45 PM »


    WUT!? more pictures!? Kirby Dance
    not much, infact, it's lacking some that I don't have time to take tonight. thanks to bigbadbooya for both

    first, I have blizzards GFX working correctly. cloud isn't frozen since I changed it so it doesn't always freeze
    now for this one, it's just becuase I used his strikeraid animation. I added some end lag with him forcing his keyblade to re-appear, then go into his wait

    ......SHING! sparkle sparkle
    Tomorrow, I will try to show rising strike, aerial slide (unfinshed at the moment), and zantetsuken
    Be on the lookout
    UPDATE! Tongue

    Zantetsuken. I added plenty of sheild damage to this. has moderate damage and little knockback

    Aerial slide. Pretty dang huge graphic. it looks better in-game. I tried ike's <>B gfx over the counter gfx, but it won't show up unless ike is in the battle, and even then it won't go away. I think this is the best you'll get.

    Rising strike. PSA-wise, it is unchanged. I only updated the animation
    All I really have left are victory animations (2), tuants (2), KHII fire, and possible add cure as a move only usuable in cirtain times. Ofcourse, there's also the sfx pack an FS.later ver. will include slapshot+explosion and aerial finish triggered differently than <>B (combo w/ AAA ground and NAir). I'd also like to make a custom blizzard shot animation and improve blizzards GFX
    « Last Edit: August 17, 2011, 05:03:25 AM by Anonymous » Logged


    OGcuddles13
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    « Reply #147 on: August 17, 2011, 01:10:02 PM »


    That's all you have left to do before releasing a download for everyone to test and give you feedback on? Because i hope you don't call it quits on the PSA simply after releasing your first ver.
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    « Reply #148 on: August 17, 2011, 02:24:18 PM »


    That's all you have left to do before releasing a download for everyone to test and give you feedback on? Because i hope you don't call it quits on the PSA simply after releasing your first ver.
    No way! I wouldn't call it quits, this is my first PSA so it'll obviously need improvements
    And yeah, i think so. Last night I realized I forgot the sfx
    Pack and FS so i had to edit my post Laugh
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    Inu Kazane
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    « Reply #149 on: August 17, 2011, 03:12:13 PM »


    There one thing i really want to see is the is some victory animetion here one!
    Sora keyblade disapier and put he hands on the back of his head
    Edit: if ur looking for Armax codes go to kh vids.net
    « Last Edit: August 17, 2011, 03:42:38 PM by kronos 787 » Logged

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