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« Reply #15 on: June 20, 2011, 12:07:29 PM » |
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Make the stage a walk-off. Have it replace 75m, and I THINK you can use a Bowser sprite to occasionally smash down the ground. That may be too difficult to implant, so you should just make it a walkoff and have it replace 75m since it's a stage nobody uses.
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« Reply #17 on: June 21, 2011, 04:14:08 PM » |
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How the hell did you just get a pro to work on a project not even open for like 2 weeks and yet back on our MGS Request thread, which was like open for two years, we can't seem to get anyone to help?
I guess I'll have to ask Mewtwo then...
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« Reply #18 on: June 21, 2011, 09:40:18 PM » |
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I just had a very simple request haha. He's super busy, though so I don't know if he'd be up to something as large as making a whole new MGS stage or not, but I guess it never hurts to ask.
On a more on track note...Just to let everyone know the things I have to do for the next release are:
Increase the stage size. I may mess with the camera and spawn zones. Also I might add in some new platforms and possibly animations of some sort (this is a huge maybe >_>).
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Married: N/A | Dad: LenSho | Bros: dRage ~ Robz ~ Oizen ~ Vish | Nephew ~ Seraph 
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« Reply #19 on: June 23, 2011, 12:56:23 PM » |
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Don't you know how to add custom sprites? Make the stage similiar to 75m?
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« Reply #20 on: June 23, 2011, 04:34:22 PM » |
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How about adding Bowser in the background or something?
That'd be pretty cool.
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« Reply #21 on: June 23, 2011, 06:23:02 PM » |
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Yeah Bowser is definitely getting added. (Maybe as a statue?)
Also I'm probably going to dramatically increase the size of the blocks so that they are as large as the characters width. (I would match it to the largest character Bowser.)
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Married: N/A | Dad: LenSho | Bros: dRage ~ Robz ~ Oizen ~ Vish | Nephew ~ Seraph 
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« Reply #22 on: June 23, 2011, 06:27:31 PM » |
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As a statue...?
Why not just have him alive and moving around or something?
Or how about this: you have him do his down B animation on the breakable blocks and make them "brake" by scaling them down to zero when he hits them?
That'd be pretty cool, if a bit technical.
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« Reply #23 on: June 23, 2011, 06:39:44 PM » |
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I could do that, but I'd have to link the animations and take the breakability (that's not a word >_>) away from the blocks. I can do animations, but I'm not stellar with them just yet.
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Married: N/A | Dad: LenSho | Bros: dRage ~ Robz ~ Oizen ~ Vish | Nephew ~ Seraph 
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« Reply #24 on: June 23, 2011, 06:40:50 PM » |
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What if you made separate versions? Like Mewtwo2000 does, y'know?
One with breakable blocks and Bowser in the background doing whatever, and one with a more interactive Bowser.
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« Reply #25 on: June 23, 2011, 07:18:24 PM » |
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I could do that. All in all that would make 3 separate versions of my stage. xD
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Married: N/A | Dad: LenSho | Bros: dRage ~ Robz ~ Oizen ~ Vish | Nephew ~ Seraph 
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« Reply #26 on: June 23, 2011, 07:21:24 PM » |
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Variety is always a good thing. :]
If you need any help with animations or something, I'd be happy to help.
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« Reply #28 on: June 24, 2011, 07:27:44 PM » |
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His Down B animation wouldn't look too good on a such a low graphic stage... I think it's better to just take an actual picture of the Bowser on the actual stage and do that, much easier and less worry. It would look better too. Bowser pouncing sprite:  Don't forget to add transparency around the sprite... Maybe I'll add another sprite if I can find one...
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« Last Edit: June 24, 2011, 07:33:05 PM by xxTerminatorxx »
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« Reply #29 on: July 08, 2011, 05:47:53 PM » |
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Alright after a brief journey into the voice editing realm I'm ready to get back on track! Now a question for all those who care. Do you think the blocks should permanently break or respawn?
I'm going to start upscaling everything after I decide this.
Also for my next stage I'm thinking about something maybe in the Zelda universe, but I'm open to suggestions of course!
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Married: N/A | Dad: LenSho | Bros: dRage ~ Robz ~ Oizen ~ Vish | Nephew ~ Seraph 
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