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Problem with ashtage
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jonathanjo
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Posts: 31
Problem with ashtage
«
on:
June 25, 2009, 03:59:52 AM »
Hi,
When I create the texture with ashtage2_create.bat, at a time create the texture but not until after.
Exemple : for the battle field (STGBATTLEFIELD.PAC) I extract , I edit , I execute ashtage2_create.bat
I replied yes but he stop on 27stageAshiba02b then it will go up 59yellowLine .
Can you help me please ?
Excuse me for my bad english ^^'
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VILE
Badass.
Holy Kitten
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Re: Problem with ashtage
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Reply #1 on:
June 25, 2009, 04:20:44 AM »
Use STASH.
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Zephiel:
You know what I really like on my stack smash?
Texture updates.
Androu1:
@Zephiel: “your†Stack Smash?
jonathanjo
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Posts: 31
Re: Problem with ashtage
«
Reply #2 on:
June 25, 2009, 07:41:20 AM »
Ok , but when I use stash, I have this message at the end :
ERROR: The final size was too big. How to solve th
Reduce the palette on +1 and +2 textures
- OR -
Simplify the patterns on normal textures.
How do ? I used photoshop cs4 for edit the tga .
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Badass.
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Re: Problem with ashtage
«
Reply #3 on:
June 25, 2009, 08:34:29 AM »
I dont see why people ask how to solve the problem. It tells you right there, reduce the pallets and simplify the patterns. Try reducing all the pallets by 10% and if that doesnt work, then just put a few textures into gray scale mode.
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Zephiel:
You know what I really like on my stack smash?
Texture updates.
Androu1:
@Zephiel: “your†Stack Smash?
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Re: Problem with ashtage
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Reply #4 on:
June 25, 2009, 12:59:54 PM »
^ ...In other words, simply drop the amount of colors you used. Used 200 colors when you Indexed the file? Try 150, or even 100. (I know the lowest I've ever gone was around 60-70 colors.) The quality may look crappy, but it looks a tad better in-game. (Hopefully. >_> )
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