Transparent Textures

Started by joey334000, September 21, 2009, 07:38:06 PM

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Can someone find a list of what items for textures can be transparent and maybe give a tutorial I can be happy.

September 21, 2009, 07:43:24 PM #1 Last Edit: September 21, 2009, 07:45:58 PM by Canon98


A common rule:

If you see a transparency (White+Gray Checkered boxes[GIMP & PS] , etc) in the image, it can be made transparent.

I remember seeing a list but i'll get to that later.

From TUTORIAL:

Q: What can be made transparent?
A:
+1 files can NEVER be made transparent.

+2 files can be made transparent.
---With ASH, color transparent parts magenta. Partial transparency is not supported.
---If you need varied transparency, learn to hex. Use on of the above manual guides.

Normal files sometimes can be transparent.
---Depending on your program, just select and delete (if you see checkered boxes, congrats) or color the alpha channel black where wanted.
---(guess and check, Zelda can almost be fully transparent... Samus to a lesser extent... Mario fails)

I can give you a list of texture parts that can be transparent for you.  It's incomplete, but this is what I know so far.

1: Eye iris and Final Smash eye textures can be transparent if they're not flat-eyed.

2: Link's sword.

3: Portions of Samus's legs.

4: The visor on Fox's/Falco's headgear.

5: Peach's/Zelda's dress.

6: Almost all of Ganondorf can be transparent.  Only his hands and eye base can't be transparent.

7: Pit's wings.

8: Zero Suit Samus's ponytail.

9: Ike's cape.

10: Most +2 textures can have transparency, but only for certain areas.

Quote from: mnsg on September 21, 2009, 09:37:41 PM

6: Almost all of Ganondorf can be transparent.  Only his hands and eye base can't be transparent.

No, ALL of Ganon can be transparent.
(8:15:26 PM) Vyse: I hope you get raped by a lumberjack
(8:18:16 PM) Vyse: >:|
(8:21:52 PM) Vyse: Two of them.

I shall correct you guys, +1 CAN be made transparent...

Ive done it...

Also, make sure atleast 1 hard pixel is on the texture.
Zephiel:
You know what I really like on my stack smash?
Texture updates.

Androu1:
@Zephiel: “your” Stack Smash?

Quote from: mnsg on September 21, 2009, 09:37:41 PM
I can give you a list of texture parts that can be transparent for you.  It's incomplete, but this is what I know so far.

1: Eye iris and Final Smash eye textures can be transparent if they're not flat-eyed.

2: Link's sword.

3: Portions of Samus's legs.

4: The visor on Fox's/Falco's headgear.

5: Peach's/Zelda's dress.

6: Almost all of Ganondorf can be transparent.  Only his hands and eye base can't be transparent.

7: Pit's wings.

8: Zero Suit Samus's ponytail.

9: Ike's cape.

10: Most +2 textures can have transparency, but only for certain areas.

Most of Sonic's head and body can be made transparent.
Though its not very useful.

I want to make a Riku Marth(not evil) can his cape be transparent?

Quote from: joey334000 on September 22, 2009, 11:57:42 PM
I want to make a Riku Marth(not evil) can his cape be transparent?
Nope.

Quote from: OizenX on September 23, 2009, 12:02:10 AM
Quote from: joey334000 on September 22, 2009, 11:57:42 PM
I want to make a Riku Marth(not evil) can his cape be transparent?
Nope.
HARD pixel.
(8:15:26 PM) Vyse: I hope you get raped by a lumberjack
(8:18:16 PM) Vyse: >:|
(8:21:52 PM) Vyse: Two of them.


One completely colored pixel. By that, it isnt transparent or translucent.
Zephiel:
You know what I really like on my stack smash?
Texture updates.

Androu1:
@Zephiel: “your” Stack Smash?

Lololdthread.

I don't understand the +1 +2 thing. :( Most of the files I see don't have either. What does that mean?

And the completely colored pixel, that means one pixel that's colored but the rest is deleted?

Ex: I'm trying to make pikachu's tail transparent. Is that possible?

When you're using SmashBox, the textures have various formats.  Depending on the format, the textures that you insert can have various changes to them.

-------------------
Normal Textures

tex#00_00 - I4 - Grayscale - No Transparency
tex#00_01 - I8 - Grayscale - No Transparency
tex#00_02 - IA4 - Grayscale - Supports Transparency
tex#00_03 - IA8 - Grayscale - Supports Transparency
tex#00_04 - RGB565 - RGB - No Transparency
tex#00_05 - RGB5A3 - RGB - Supports Transparency
tex#00_06 - RGBA8 - RGB - Supports Transparency
tex#00_14 - CMPR - RGB - Supports Transparency
-------------------
Indexed Textures

tex#00_08+0 - CI4 - IA8 Format Palette - 16 Colors Max - Supports Transparency
tex#00_08+1 - CI4 - RGB565 Format Palette - 16 Colors Max - No Transparency
tex#00_08+2 - CI4 - RGB5A3 Format Palette - 16 Colors Max - Supports Transparency
tex#00_09+0 - CI8 - IA8 Format Palette - 256 Colors Max - Supports Transparency
tex#00_09+1 - CI8 - RGB565 Format Palette - 256 Colors Max - No Transparency
tex#00_09+2 - CI8 - RGB5A3 Format Palette - 256 Colors Max - Supports Transparency
-------------------

Quote from: mnsg on October 09, 2009, 10:21:45 PM

-------------------
Normal Textures

tex#00_00 - I4 - Grayscale - No Transparency
tex#00_01 - I8 - Grayscale - No Transparency
tex#00_02 - IA4 - Grayscale - Supports Transparency
tex#00_03 - IA8 - Grayscale - Supports Transparency
tex#00_04 - RGB565 - RGB - No Transparency
tex#00_05 - RGB5A3 - RGB - Supports Transparency
tex#00_06 - RGBA8 - RGB - Supports Transparency
tex#00_14 - CMPR - RGB - Supports Transparency
-------------------
Indexed Textures

tex#00_08+0 - CI4 - IA8 Format Palette - 16 Colors Max - Supports Transparency
tex#00_08+1 - CI4 - RGB565 Format Palette - 16 Colors Max - No Transparency
tex#00_08+2 - CI4 - RGB5A3 Format Palette - 16 Colors Max - Supports Transparency
tex#00_09+0 - CI8 - IA8 Format Palette - 256 Colors Max - Supports Transparency
tex#00_09+1 - CI8 - RGB565 Format Palette - 256 Colors Max - No Transparency
tex#00_09+2 - CI8 - RGB5A3 Format Palette - 256 Colors Max - Supports Transparency
-------------------
That seems to make a lot more sense.
I always hated the palettes x_x
[white]: SW-2632-7270-6724[/white]


Quote from: VILE on September 22, 2009, 12:37:45 PM
I shall correct you guys, +1 CAN be made transparent...

Ive done it...

Also, make sure atleast 1 hard pixel is on the texture.
What you say?