Need help with a model

Started by Reaver Ind., July 06, 2011, 05:44:52 AM

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This the link to the brres data of the model:
http://www.mediafire.com/?p4as5rm13b02x

And this is the pic of the model I'm trying to make a port to Ike:


I got all the files, but I don't know where to go from here.

Married: N/A | Dad: LenSho | Bros: dRage ~ Robz ~ Oizen ~ Vish | Nephew ~ Seraph

Okay this will help, but I also have another problem.  When I open the brres file, when ever I click on the model it brings up an error box and crashes.  I just restarted my computer because it Blue Screened.

that's (most likely) because you haven't hexed the model to work with BrawlBox.  you'll have to hex it either by hand, or with one of the auto hexing programs, both of which i have links to in my guide that TruePhilosopher posted.

July 06, 2011, 11:37:07 PM #4 Last Edit: July 07, 2011, 12:12:42 AM by Raijinmaru
 *facepalm*

It's viewable now in Brawlbox, fixed his neck so it doesn't look like he's playing turtle peek-a-boo.

July 07, 2011, 01:09:28 AM #5 Last Edit: July 07, 2011, 01:21:26 AM by TruePhilosopher
Haha yeah I had that same problem with L'Arcs model.  How did you fix that?  :>.>:

Edit:  Also if you get L'Arc working in Brawl could you pm me about how you do it?  I've been tampering with Allul and haven't gotten very far yet.
Married: N/A | Dad: LenSho | Bros: dRage ~ Robz ~ Oizen ~ Vish | Nephew ~ Seraph

http://www.mediafire.com/?ngdj2yznyt2

This link has the automatic hex programs needed to get MDL0 files from other games to work in BrawlBox.  Just click on the programs and select the brres file, you should have a no-crash L'arc model.  I don't know were the animations are though.  I'm sure the game has them somewhere, but I don't know exactly where.

Once you get L'Arc's model to not crash, you'll have to zoom out quite a bit before you can view his whole body, then your gonna have to fix his neck for some reason.  I'm also going to do the same for Niko since I have his pic for my profile.

Oh yeah I already had him hexed in and working I just didn't know how to fix his neck.
Married: N/A | Dad: LenSho | Bros: dRage ~ Robz ~ Oizen ~ Vish | Nephew ~ Seraph

I went into his bones and changed the X translation of his neck to 21.03927.  Though I didn't do any model resizing.  Once I do resize the model, I don't know how to fix his head.

FortWaffle's program resizes things fairly well, however the problem is it can really muck up some of the polygons pretty badly on some models.  If all else fails you can manually resize, but that could get pretty tedious... :\
Married: N/A | Dad: LenSho | Bros: dRage ~ Robz ~ Oizen ~ Vish | Nephew ~ Seraph

Well, after the resizing of the body, I follow the directions that supposedly removes the whole bending and twisted look.  The only problem that I can't seem to fix is the head and the face, it seems so stretched that I wouldn't even know where to start.  I'll upload a pic later on today, I need to hit on my homework for next week.