The Wario Land Project *Need help with Special Moves*

Started by Aether, July 09, 2011, 09:12:38 AM

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Im getting a freeze when selecting Wario from the CSS. No idea what i did wrong. I had an earlier .pac backedup, so i still have some of the hitboxes and such saved. I was trying to add the gfx from his Up B to his new Aerial Neutral A. Its kind of like Mario and Luigi's tornadoes, but slower and wobbly. Im not sure why it froze though. Im going to try again now. If it works, ill go ahead and upload a version for you to test.

Current Changes
-All weight affecting attributes have been modified to make him feel slightly heavier
-Jump animations are not as awkward
-Dash attack is a weak shoulder tackle
-Forward Smash is a powerful shoulder tackle (needs gfx)
-Up A is an uppercut
-Forward Air is a bigger kick
-Up Air is a jumping uppercut (still working on it)
-Neutral A is a tornado attack

Still need help with the walk and run animations?

I may be willing to offer my help with this project, as it has caught my attention. :]

sure, i still need them. Just one walk will be fine, i can just add or remove frames to make it fit the slow and medium walk speeds.

Quote from: Gamma Ridley on July 10, 2011, 11:22:57 PM
Still need help with the walk and run animations?

I may be willing to offer my help with this project, as it has caught my attention. :]
Good, thanks. use the video he posted earlier as a reference.

K, so I watched, the video, but...

Well, I can't seem to differentiate between what is his walk and what is his run animation. /:

I can probably do his walk animation easily, though it may be difficult to emulate Wario's peculiar and unique style of movement.

I like the idea of moving his hat up and down while he's walking though. :]

If I recall correctly, he only has one walking speed in the actual games. One would just need to add/lower frames to differentiate walk and run.

We've looked through everyone's walk animations and no one really walks like that lol. Arms to the sides barely moving, taking long strides. Fox and Luigi's are similar, but still very different.

Quote from: Weyard on July 11, 2011, 12:17:21 AM
If I recall correctly, he only has one walking speed in the actual games. One would just need to add/lower frames to differentiate walk and run.

I don't think I want to do that. /:

I might try to give him something unique. Or, at the very least, tweak his walking animation so that it's at least somewhat different from his walking animation.

Quote from: Weyard on July 11, 2011, 12:17:21 AMWe've looked through everyone's walk animations and no one really walks like that lol. Arms to the sides barely moving, taking long strides. Fox and Luigi's are similar, but still very different.

That's the thing about Wario. His style of animation is very unique and difficult to imitate.

Mimicking his style of animation will probably be the most difficult thing, but I'll manage I suppose.

As long as he isn't turned sideways and crabwalking as he is in Brawl it should be fine. Once again...I have NO idea where Sakurai gets his animation ideas from.

Quote from: Weyard on July 11, 2011, 12:24:31 AM
As long as he isn't turned sideways and crabwalking as he is in Brawl it should be fine. Once again...I have NO idea where Sakurai gets his animation ideas from.

He... has many ideas that he thinks would be good, but in reality, they aren't.

*cough*Tripping*cough*

But he's SAKURAAAAAAAAIIII!

He can do whatever he wants.

Going to test the backup FitWario.pac . If it doesnt work this time, ill have to start from scratch again. All i had really changed anyway was a few hitboxes and his attributes. But im guessing i got it over the size limit. Wario's default .pac is 245KB, and mine is 247kB, and its freezing on the CSS, so i assume thats the problem. Not a complete , since all the new animations are safe. But i think this is gonna be nearly impossible if his file size is that strict.

July 11, 2011, 03:01:29 AM #25 Last Edit: July 11, 2011, 04:16:15 AM by Gamma Ridley
Alright, I really apologize for the quality of the GIF that I am about to post right now, but as I've stated before, GIFNinja is really hit or miss. /:

That disclaimer aside...

Here is the progress I have made on the walk animation:

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That video you provided wasn't the most helpful in making this animation, as he is mostly jumping around rather than walking...

So I kinda improvised. :|

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

So.... how do you think this looks?

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Compare to this:

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Wario's turning out to be quite a pain to animate. /:




Looks like the run perfect. Is it finished, or does it need to be alittle longer?
The crouch looks as good as it can get. His bone structure just isnt the same in Brawl, so it would be impossible to get it exact. Thanks. Get to them to me whenever you're done.

They should be finished for now, at least for a "beta" of sorts. I can always clean them up for you later.

A few things:

-I only made his WalkFast animation. You will need to adjust it for the WalkMiddle and WalkSlow animations. Unless you would like me to do that for you.
-I only made the SquatWait animation. He still needs the Squat, SquatB, SquatF, and SquatRv animations. I could make those for you as well if you would like.

Otherwise, they should be good to go.


Sure, go ahead and make the rest of them if you want. Or just upload what you've got. I can probably do the rest myself using them as a base, unless you really want to do them xD
Im sure they will look fine in-game no matter simple the animations are, so theres probably no need to clean them up later. Every one of his attack animations look like crap in brawlbox, yet look good in-game so im sure your walkfast will look awesome.