Project:Gotenks : updated Progress

Started by DoctorFlux(Mariodk), July 15, 2011, 11:00:19 PM

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Gotenks“s new N-B idea better then big Tree cannon(kamehameha like N-B)?

yeah since that is move a Gotenks attack instead use a "almost" yellow kamehameha like attack
5 (12.8%)
Big tree cannon is better
12 (30.8%)
i dont care Gotenks is awesome
7 (17.9%)
yeah Die die missiles is really good idea
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Random person: how you doing PSAs?  MarioDk: Muffin button
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Total Members Voted: 39


Quote from: 3MinuteMan on September 02, 2011, 11:29:23 PMso how are we supposed to know which animation goes where?
Look at my posts on this thread that I named them.


cool i check that out later or tomorrow but i first got time to work on Gotenks sunday :( but i still waiting for DivineOverlord  and i hope FS will work as i wanted(the ghost one)

then i can start PSAing any Animations i got :D

also got a other idea for Down-B (after used Finisher Sign.)
Down-B : Super ghost Kamikaze Attack(only one ghosts a time and can only be used one time until next finsher sign. ) so it is not as powerfull as FS (since for make anything easyer to hit with the Ghosts for FS it will slowtime) but not on Down-B
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When SmashClash release Gotenks will you make recolors? cause if you will i was wondering if i could make just one recolor after the release?

Quote from: Gotenks on September 03, 2011, 12:26:38 PM
cool i check that out later or tomorrow but i first got time to work on Gotenks sunday :( but i still waiting for DivineOverlord  and i hope FS will work as i wanted(the ghost one)

then i can start PSAing any Animations i got :D

also got a other idea for Down-B (after used Finisher Sign.)
Down-B : Super ghost Kamikaze Attack(only one ghosts a time and can only be used one time until next finsher sign. ) so it is not as powerfull as FS (since for make anything easyer to hit with the Ghosts for FS it will slowtime) but not on Down-B
Finish Sign doesn't do that in DBZ BT 3. Just keep Finish Sign simple and make it so it makes the next couple attacks are stronger, and make the FS change to Ultra Buu Buu Volleyball. Also, make the Finish Sign last at most, 15 seconds(Make it so you're blinking white so you know you have used Finish Sign).
Another thing: Make it so you can't use for another 10 seconds so you can't spam it. To know when you can use it again make it so the character blinks blue only twice.

Also, Down-B is Wild sense. >.>
Quote from: 3MinuteMan on September 03, 2011, 01:39:38 PM
When SmashClash release Gotenks will you make recolors? cause if you will i was wondering if i could make just one recolor after the release?
Who's says I'll give permission to make recolors?

Quote from: SmashClash on September 03, 2011, 03:05:34 PM
Who's says I'll give permission to make recolors?

you wont gimme permission?

:'(

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OKAY!


Im looking forwards to the model, what is left to be done on it?
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Quote from: Dot on September 03, 2011, 06:01:39 PMOKAY! Im looking forwards to the model, what is left to be done on it?
The model has been done for weeks.
It will be exported today and his shirt will be unmirrored.

and then it will be resized?

how do you do resizes laik those?
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Quote from: SmashClash on September 03, 2011, 07:44:56 PM
I needa do resizes after too.
from what i readed it will be animation recized right? so the model can be lucas original size xD
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Quote from: Carnage on September 03, 2011, 07:50:49 PMfrom what i readed it will be animation recized right? so the model can be lucas original size xD
No, I resized him in 3DS Max to Lucas' Size. When he is exported I will have to resize him to a Gotenks size. Then we will resize each animation to be Gotenks' size.

ok my down-B ideas was not good but i think
Down-B Air should be a other attack since counter attacks is mainly good if on Ground
i think i starting to revamp any Animations and port animations we can use for the moveset later
the resize (by ANimations) will happen but not in first version
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