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Making New Announcer Sounds Using THe SFX Folder!
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Topic: Making New Announcer Sounds Using THe SFX Folder! (Read 1064 times)
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That BattleToad PSA Guy
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Making New Announcer Sounds Using THe SFX Folder!
«
on:
July 21, 2011, 03:47:33 PM »
Sawndz is confusing the heck out of me, so I gave up and decided to use my newly-made SFX folder.
But which numbers replace whose Announcer Title?
The names I want to replace:
* Ness
* Peach
* Ike
* Ganondorf
* Toon Link
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Formally Known As The Ant Formally Known As Flik
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Re: Making New Announcer Sounds Using THe SFX Folder!
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Reply #1 on:
July 21, 2011, 03:52:39 PM »
Considering I have no idea how your "newly-made" sfx folder works I have no idea. Unless they replace the offset data in hex, then I'm not sure it can be done.
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That BattleToad PSA Guy
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Re: Making New Announcer Sounds Using THe SFX Folder!
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Reply #2 on:
July 21, 2011, 04:09:23 PM »
I'm not good at hexing...or sawndz...AT ALL.
Which is why in my SFX folder, I placed alternate victory music for characters. I think this can also work for character sounds, announcer calls, and assist trophy vocals, since all the victory music themes are in the "Sound Effects" section in Sound Test...
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Re: Making New Announcer Sounds Using THe SFX Folder!
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Reply #3 on:
July 21, 2011, 04:41:04 PM »
I don't think that'll work, however or someone would have already done so and there would be no need for Riivo or a File Patch 4.0 (which doesn't work.) Victory Themes have been replaceable in the sound folder for a while now.
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