Weird Brawlbox Modset 4.1 Model Editor Glitch?

Started by Velen, July 23, 2011, 06:28:01 PM

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July 23, 2011, 06:28:01 PM Last Edit: July 23, 2011, 07:12:28 PM by Velen
I was trying to improve an animation I was making for someone, but for some reason, after scaling up a part, the rotation orb (the orb that allows you to separately rotate the 3 axises on the bone) instead of rotating on one axis as it should for the red, green and blue axis wheels, it rotates all three, I have tried this with two of the different axis wheels and they both had the same result, so I am going to assume the third wheel will do the same.

What's going on here?

To clarify, the model in question is Zelda, and the part I have scaled up is the Y Axis on her Leg node.

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first click the red/blue/green line, then click it again and make sure you didn't click next to it, and then its turning over that axis only :P
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Quote from: beatthat25 on July 23, 2011, 08:50:59 PM
first click the red/blue/green line, then click it again and make sure you didn't click next to it, and then its turning over that axis only :P

That.

Also, for certain bones, if you want to rotate something around the z-axis, sometimes Brawl Box will animate the bone on all three axes.

This is natural. Especially for Zelda, I've realized.

Is it animating it oddly, or are you just bothered by the fact that it's animating all three?

Quote from: Gamma Ridley on July 24, 2011, 03:52:07 AM
That.

Also, for certain bones, if you want to rotate something around the z-axis, sometimes Brawl Box will animate the bone on all three axes.

This is natural. Especially for Zelda, I've realized.

Is it animating it oddly, or are you just bothered by the fact that it's animating all three?

No, it's not only animating all 3 axises it's...

Go make a custom animation, then resize the whole leg..Then try moving her foot on one axis.

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Quote from: Malice on July 25, 2011, 04:11:59 AM
No, it's not only animating all 3 axises it's...

Go make a custom animation, then resize the whole leg..Then try moving her foot on one axis.

Ah. I see what you mean.

Unfortunately, I have no idea what to do here. Sorry. /: