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Author Topic: Running glitch and double jump  (Read 1129 times)
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DARKW0lf
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« on: July 25, 2011, 04:05:42 AM »


ok i have a project here kid goku i have tryed too port him over ness but it has a bit glitches but i have asked many others to fix some but can some of you fix running glitch replacement and double jump?
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dRage
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    « Reply #1 on: July 25, 2011, 04:27:04 AM »


    This goes in Help (seems kinda obvious but whatever).



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    Tempo_
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    « Reply #2 on: July 25, 2011, 11:45:57 AM »


    By port, you mean just renaming files?

    It's never going to work just like that.
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    DARKW0lf
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    « Reply #3 on: July 25, 2011, 12:55:48 PM »


    im not done that i have putted the vertex to kid goku mdl0 file and replaced with ness. the motion and fitcharacter.pac is ordonary ness.
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    Eternal Yoshi
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    « Reply #4 on: July 25, 2011, 01:23:40 PM »


    Those glitches are due to the TransN of the models not matching up.
    If Kid Goku has a bone he uses to move, what bone would that be?

    Learn what it is and then change the bonerefs to reflect that and many glitches will be fixed.
    « Last Edit: July 25, 2011, 01:24:33 PM by Eternal Yoshi » Logged


    DARKW0lf
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    « Reply #5 on: July 25, 2011, 04:59:02 PM »


    ok il try then thanks
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