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Author Topic: Miles "Tails" Prower over MK v2 Released (09 XII 2011)  (Read 65604 times)
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JBG
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    « Reply #60 on: August 03, 2011, 08:49:14 AM »


    Hey if this still plays well and all of the problems are jsut cosmetic issues, I'm all for Miles being in this.
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    « Reply #61 on: August 03, 2011, 10:59:49 AM »


    @Carnage: We used nothing joystick checking in specials other than USpecial. We will try to switch the specials, I don't see how it would spawn any problems right now.
    And the nopped actions (which weren't added) can't be easily restored without pumping the filesize if they're removed. That's why Nop is used.
    @SonicBrawler: Go ahead
    @MarioDK: Thanks.
    Side B, as I've mentioned, will get modified (this includes knockback getting buffed).
    Neutral B endlag adding, okay, will do.
    We will experiment with Jab, I can't promise anything now. Just except it being edited.

    Oh, and the Tails Doll. I'll leave that for someone else. Cheesy
    « Last Edit: August 03, 2011, 11:02:32 AM by Jaklub » Logged

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    « Reply #62 on: August 03, 2011, 11:00:29 AM »


    thnx
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    « Reply #63 on: August 03, 2011, 11:16:29 AM »


    @Carnage: We used nothing joystick checking in specials other than USpecial. We will try to switch the specials, I don't see how it would spawn any problems right now.
    And the nopped actions (which weren't added) can't be easily restored without pumping the filesize if they're removed. That's why Nop is used.
    @SonicBrawler: Go ahead
    @MarioDK: Thanks.
    Side B, as I've mentioned, will get modified (this includes knockback getting buffed).
    Neutral B endlag adding, okay, will do.
    We will experiment with Jab, I can't promise anything now. Just except it being edited.

    Oh, and the Tails Doll. I'll leave that for someone else. Cheesy
    thats wierd because i have copy pasted everything on side B to neutral B then deleted all the neutral B code and  when i use N-B(now side B) on the ground he pretends its on the air and only shoots diagonaly up and  ai putted the neutral B on the down B tab if he was on the ground he would be glitchy and spam a bomb most further from him than before :S and when used  side B on the air(the old down B) he would fall endlessy and get stuck until getting hit or dying :S maybe i did something wrong but i double checked it  and the code was the sma e but in diferent action tabs
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    « Reply #64 on: August 03, 2011, 11:17:38 AM »


    Hmm, sounds like special swapping might be a hassle. I'll definitely give it a try and attempt to get rid of the glitches, tho.
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    JBG
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    « Reply #65 on: August 04, 2011, 10:06:18 AM »


    Dibs on Tails doll btw. Sounds like a lot of fun.

    But I'll wait until this has the kinks hammered out.
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    « Reply #66 on: August 04, 2011, 10:25:06 AM »


    Sorry that this random guy is just popping up(me). I saw the second post had MK over olimar and it said TODO so I just wanted to give these:

    MK over Olimar

    Olimar now jabs like MK
    * 04B0B7B8 00000003

    Olimar has no normal jab
    * 04B0B7BC 00000000

    Olimar is a Rapid Jabber
    * 04B0B7C0 00000001

    Olimar has 3 ftilts
    * 04B0B7C4 00000003

    Olimar is a multijumper
    * 04B0B7CC 00000002

    Olimar can glide
    * 04B0B7D0 00000001

    No Entry Data [original by Standardtoaster, edited by ssbbtailsfan]
    * 04AD8030 00000000
    * 04AD8034 00000000
    * 04AD8038 00000000
    * 04AD803C 00000000
    * 04AD8040 00000000
    * 04AD8044 00000000
    * 04AD8048 00000000
    * 04AD8050 00000000
    * 04AD8054 00000000
    * 04AD805C 00000000
    * 04AD8060 00000000
    * 04AD8064 00000000

    No Result Data [ssbbtailsfan]
    * 04AD8068 00000000
    * 04AD806C 00000000
    * 04AD8070 00000000
    * 04AD8074 00000000
    * 04AD8078 00000000
    * 04AD807C 00000000
    * 04AD8080 00000000
    * 04AD8084 00000000
    * 04AD8088 00000000
    * 04AD808C 00000000
    * 04AD8090 00000000
    * 04AD8094 00000000

    Olimar uses MK's SFX
    * 4A000000 80AD89E0
    * 14000064 00000004
    * E0000000 80008000

    Hope i haven't interrupted or threw anything off.
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    « Reply #67 on: August 04, 2011, 10:27:09 AM »


    Dibs on Tails doll btw. Sounds like a lot of fun.

    But I'll wait until this has the kinks hammered out.
      For the best affect his three hairs should be vertexed to be his attena Laugh and since tails hand can't be animated I think you should keep his loop attack. And I also think his for his standing animations his arms should be to side like this.
    « Last Edit: August 04, 2011, 10:29:06 AM by dpgthirteen » Logged

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    « Reply #68 on: August 04, 2011, 12:05:21 PM »


    just a questing why Battle Portraits is not made?
    anyway i will make them later after have added Tails to my SD card+.iso for emulator Cheesy
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    « Reply #69 on: August 04, 2011, 12:23:20 PM »


    Thanks for posting.

    @Black Boo: V2 will have glitches removed.
    @dpgthirteen: Tails will get new idle animations next time, it will be similar to Sonic 2/3/Adventure stance.
    @MarioDK: Pixels has made a bunch of really nice CSPs and battle portraits. They're here.
    « Last Edit: August 04, 2011, 12:26:29 PM by Jaklub » Logged

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    « Reply #70 on: August 04, 2011, 12:26:57 PM »


    ok cool Cheesy
    also if i can get to speak with Kcanon
    we can maybe get tails with finger bones and using his import model he made really many Animations like landing/hurt and etc.
    so if he make rest of these kind of animations i think i will try to help him with make the attacks from your´s Tails model to the model import  
    but the import model is over jiggypuff
    « Last Edit: August 04, 2011, 12:28:16 PM by Gotenks » Logged

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    « Reply #71 on: August 08, 2011, 05:13:25 PM »


    I like that there's finally something to replace that god awful metaknight. It's pretty awesome so far but you guys should work on the animations a bit. It doesn't feel very fluid and a few don't make too much sense. Good luck though ^^
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    « Reply #72 on: August 08, 2011, 05:19:12 PM »


    one i dotn liek is the taunt where tails hits his but. the animtion is very..er...robot like, and it gltiches and spazzes.
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    « Reply #73 on: August 10, 2011, 06:41:33 AM »


    that and his head moves up and down robotocly, and his hand doesnt flow, same with the tails. it looks liek a robot with an error, but i like the idea of the taunt Tongue
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    « Reply #74 on: September 11, 2011, 04:10:49 PM »


    Dear Jaklub,

    As you stated: Tails may have problems with crates and similar heavy-weight stuff. Fixed for next version!
    And, that's it! Smiley  Anybody who helps us fixing those will get credited.
    , what do you mean he has problems with crates? Can he carry them, or not pick them up at all?
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