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Author Topic: Project Bomberman actual progress!!!  (Read 18017 times)
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GabbaGhoul
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    « Reply #30 on: October 03, 2011, 01:51:08 PM »


    he has 1 post, I'll be amazed if he can use brawl box.
    I didnt start messing around with  and actually making stuff till I had around 40 post's. Becauase I was new too it and it was pretty awesome. (but that's just me) anyway, what can you do? psa? animation?
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    frostymm
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    « Reply #31 on: October 05, 2011, 12:54:35 PM »


    Well I hear he makes a mean sandwhich.
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    GabbaGhoul
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    « Reply #32 on: October 05, 2011, 01:32:56 PM »


    Wow,certainly does look mean

    Back on topic, "actual progress made" has there been any "actual progress since the release of beta 0.2?
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    frostymm
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    « Reply #33 on: October 05, 2011, 06:43:59 PM »


    Yes, yes there is.
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    GabbaGhoul
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    « Reply #34 on: October 05, 2011, 07:28:20 PM »


    Now would be a nice time for an update you think?

    How much have you done to it since then?
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    frostymm
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    « Reply #35 on: October 05, 2011, 09:11:42 PM »


    Fixed all the hitboxes and gave it a new over special and made down special spawn pikmin that explode if you hit it again. But I'm planning on changing it to not use pikmin at all.... And to replace Snake if Snoopy finishes that.
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    frostymm
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    « Reply #36 on: October 06, 2011, 08:21:40 PM »


    I'm also working on converting the green shell item into a kicked bomb for his neutral special. It'll work if I can get the shell to explode on impact with characters and walls and if at all possible I'm going to give it a timer so it can't just spam across the stage.
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    GabbaGhoul
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    « Reply #37 on: October 07, 2011, 01:40:13 AM »


    I'm also working on converting the green shell item into a kicked bomb for his neutral special. It'll work if I can get the shell to explode on impact with characters and walls and if at all possible I'm going to give it a timer so it can't just spam across the stage.
    I know it's possible to set the damage and parameter of the explosives in game. I'm not sure entirely what your suggesting is possible. Maybe if you hexed some properties of the bobom into the shell. in common 5? If that is possible you would need to hex the damage and knock back too.
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    frostymm
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    « Reply #38 on: October 07, 2011, 04:29:05 PM »


    Yeah, its too bad that I don't know much of anything about modding items. We'll see how it goes. Hopefully learning C# will increase my hacking abilities. Don't expect bomberman to be done any time soon. Honestly without projectiles he's not much of a bomberman and that's the main issue we're having.
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    « Reply #39 on: October 07, 2011, 04:38:59 PM »


    Ok send me what you've got done now, and
    i'll help you with that.
    "Wherever Vyse goes, cool follows."
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    frostymm
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    « Reply #40 on: October 08, 2011, 12:59:25 PM »


    Lol if you can make an item work like a kicked bomb projectile I'll add you to the team and send you everything.
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    « Reply #41 on: October 08, 2011, 02:22:00 PM »


    Here's the thing though.
    Hexing it to do that could also cause it to explode on contact with anything. But i'll tell you what. I'll check into it.
    Are you going to use the same model that's over the pikmin?
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    frostymm
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    « Reply #42 on: October 08, 2011, 09:40:23 PM »


    Well that would be awesome actually. Have it explode on contact with anything and you are officially part of project bomberman XD. And yeah, same model.
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    « Reply #43 on: October 09, 2011, 01:46:29 PM »


    That's not quite what I mean.
    My point being the turtle shell has to touch the ground.

    There is a tails psa over Mk. Im pretty sure it was made by jaklub.
    one of it's specials is to spawn a walking bobom(only it's more like running). and it explodes on contact with a player.
    A good Idea would be to simply use the bobom speed it up a bit. and set the parameter and stuff so it's not a super knockback.

    If you send me what you have done, i'll make it do that. I'll even animate it if you havent yet. only Im going too use the pikmin bomb model. Because in bomberman bombs dont walk.
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    frostymm
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    « Reply #44 on: October 09, 2011, 09:37:33 PM »


    The only problem with that is that the bomb ombs turn around if faced with a ledge and stop when they're about to explode. I don't want any of that.
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